Recoil
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Battlefield 6 is altering its long-range gunplay to feel more like Battlefield 4
Battlefield Studios is overhauling the gunplay in Battlefield 6 to feel more like Battlefield 4, with changes set to arrive on June 30th. The update focuses on making recoil more predictable and adjusting muzzle velocity to discourage full-auto fire at range. Damage multipliers are also being tweaked to differentiate between body zones, aiming to slightly reduce the average time-to-kill while maintaining close-quarters effectiveness.
Battlefield 6 reveals more information on recoil, damage changes ahead of latest patch
Battlefield Studios is implementing significant gunplay adjustments in Update 1.3.3.0, focusing on recoil consistency, limb damage reduction, and sniper sweet spot ranges. These changes aim to make gunplay more predictable and rewarding, with specific adjustments to weapon handling and damage multipliers.