Battlefield 6 is altering its long-range gunplay to feel more like Battlefield 4
Battlefield Studios is overhauling the gunplay in Battlefield 6 to feel more like Battlefield 4, with changes set to arrive on June 30th. The update focuses on making recoil more predictable and adjusting muzzle velocity to discourage full-auto fire at range. Damage multipliers are also being tweaked to differentiate between body zones, aiming to slightly reduce the average time-to-kill while maintaining close-quarters effectiveness.
- Entities
- Company: Electronic Arts
- Topic: Recoil
- Topic: Gunplay
- Game: Call of Duty: Ghosts
- Topic: Time-to-kill
- Game: Battlefield 6
- Company: Battlefield Studios
- Game: Battlefield 4
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