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Battlefield 6 is altering its long-range gunplay to feel more like Battlefield 4

Battlefield Studios is overhauling the gunplay in Battlefield 6 to feel more like Battlefield 4, with changes set to arrive on June 30th. The update focuses on making recoil more predictable and adjusting muzzle velocity to discourage full-auto fire at range. Damage multipliers are also being tweaked to differentiate between body zones, aiming to slightly reduce the average time-to-kill while maintaining close-quarters effectiveness.

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