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Remote Work

Ongoing coverage on Remote Work.

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Gamedeveloper.com

Blizzard union workers ratify historic contract covering 1,900 employees

Employees at Blizzard Entertainment, a subsidiary of Microsoft, have ratified a new union contract covering 1,900 workers represented by the Communications Workers of America (CWA). The historic agreement includes protections for AI usage, layoff recall rights, improved severance, wage increases, and a three-day hybrid work week, setting a new industry standard.

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PC Gamer

After a massive 2021 office expansion, Bungie is now trying to sublease its 211,000 square foot headquarters

Bungie is attempting to sublease its massive 211,000 square foot headquarters in Bellevue, Washington, which it expanded in 2021. The move comes after multiple rounds of layoffs and a shift to a digital-first and remote work model, rendering the large office space unnecessary. The company's overextension is highlighted as a contributing factor to the industry's recent cost-cutting measures.

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Games Press

European Game Studios’ Spending on Freelancers Increased by 63% in 2025 — Report by Mellow 

A report by Mellow indicates a significant shift in the European game development industry, with studio spending on freelancers increasing by 63% in 2025. This trend highlights a growing reliance on project-based roles and remote talent, with overall budgets remaining stable despite industry restructuring. The report also notes a rise in freelancer income and a preference for shorter-term contracts.

CGmag Online

BEACN Creates A Voice-First Headset, Releasing Spring 2026

BEACN has announced its new premium wireless headset, the BEACN Headset, set to release in Spring 2026 for $349. The headset features broadcast-grade voice processing with real-time tuning options for noise reduction and voice clarity, alongside high-quality headphones. It supports multiple connection types including low-latency wireless, USB, Bluetooth, and analog, and offers advanced customization via the BEACN App on PC.

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Gamesroid

Video Games Are Improving Teamwork in 2026, and Companies Are Taking It Seriously

Video games are increasingly being recognized as practical tools for enhancing teamwork, communication, and collaboration in corporate environments. Research indicates that multiplayer games foster natural interaction, problem-solving, and adaptability, mirroring essential workplace skills. This trend is growing due to the rise of remote work and the accessibility of casual and browser-based games, offering a flexible and engaging method for team building.

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Super Jump Magazine

How to Find Any Minecraft Biome Easily

This article discusses how to improve game development pipelines by making work visible and managing time effectively, particularly in remote settings. It emphasizes using time tracking data for planning support and identifying workflow bottlenecks rather than for personal oversight, aiming to reduce rework and protect creative focus.

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Games Industry

Remote working down, mid-level contraction, and Eastern migration: the signals we're seeing in games job data

Data from Sorcery.gg reveals significant structural shifts in the games industry job market, including a 4% global contraction in roles and a notable decline in the US. While AI-related job postings surged and then fell, there's a trend of eastward migration, with China surpassing the US in new job availability. Remote work has also decreased, with a shift towards on-site positions globally.

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