Former Valve writer says "giant teams just don't work" in video game development, unless you're…
Former Valve writer Chet Faliszek argues that large teams are detrimental to video game development, citing his experience with Left 4 Dead 2. He believes that while massive games like Grand Theft Auto 6 might necessitate huge workforces, most projects suffer from indecision and backtracking caused by excessive team sizes and remote work.
- Entities
- Company: Valve
- Topic: Team Size
- Game: Dead Island
- Game: Vampire: The Masquerade - Bloodlines 2
- Topic: Remote Work
- Game: Grand Theft Auto 6
- Topic: Game Development
- Person: Chet Faliszek
- Company: Rockstar Games
- Game: Assassin's Creed III
- Company: Ubisoft
- Game: Left 4 Dead
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