Role-Playing Game
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Förhandstitt på The Blood Of Dawnwalker
The Blood Of Dawnwalker, developed by Rebel Wolves, aims to differentiate itself from The Witcher series despite its shared creative lead, Konrad Tomaszkiewicz. The game features a time-sensitive mechanic where players have 30 days to rescue a family from vampires, forcing difficult choices and strategic prioritization. Combat incorporates a directional attack and dodge system, with the protagonist Coen utilizing half-vampire abilities.
'We want an experience that is close to a pen-and-paper RPG' — The Blood of Dawnwalker director says the game's big choices will offer more player freedom and 'boost immersion'
Konrad Tomaszkiewicz, director of The Blood of Dawnwalker, aims to create an experience akin to a pen-and-paper RPG, emphasizing player freedom and impactful choices to boost immersion. He hopes the game, launching September 3 for PlayStation 5, Xbox Series X/S, and PC, will be remembered for years to come.
Hasbro should stop looking for a Baldur's Gate 4 studio and take a leaf out of Larian's book by trying…
This opinion piece argues that Hasbro should not pursue a Baldur's Gate 4 and instead take inspiration from Larian Studios' approach to game development. The author suggests that the immense success and unique development path of Baldur's Gate 3 make it nearly impossible for any studio to replicate its quality or meet player expectations for a sequel. Instead, Hasbro should focus on nurturing talent and developing new IPs within the Dungeons & Dragons multiverse.
The Blood of Dawnwalker Director on How It Prevents Fail States: “We Don’t.”
Rebel Wolves director Konrad Tomaszkiewicz explained that The Blood of Dawnwalker does not feature traditional fail states, allowing players to continue even after making choices that might lead to unwinnable situations. The game, launching September 3rd for Xbox Series X/S, PlayStation 5, and PC, aims to provide unique player experiences through its choice-heavy narrative and replayability, with an average playtime of 50 hours.
Obsidian veteran Josh Sawyer thinks RPG choices are best when they're not "purely" good or evil, and Greek plays "knocked it out of the park 1000s of years ago"
Obsidian Entertainment design director Josh Sawyer believes that the most compelling choices in role-playing games are those that avoid a strict good versus evil binary, drawing inspiration from ancient Greek tragedies. He argues that such morally ambiguous decisions force players to confront their own values and are more thought-provoking than purely black-and-white options. Sawyer highlights games like Pentiment as examples of this design philosophy, noting a trend in modern RPGs like The Witcher 3 and Baldur's Gate 3 to move away from simplistic morality systems.
450 words on Clockwork Revolution, the console exclusive that may mark the end of an era for Xbox
Clockwork Revolution, an upcoming Xbox console exclusive from inXile Entertainment, is highlighted as a potential system-seller and a glimpse into the future of RPGs. However, the article expresses concern that the game's ambitious scope and long development cycle may represent the end of an era for Xbox's willingness to take creative risks on new intellectual property, especially in light of recent internal restructuring and rumors of layoffs.
Final trailer now live for Veritas Tales: Witch of the Dark Castle — a "reading-style" fantasy adventure from a 30-year industry veteran formerly of Vanillaware.
The final trailer for Veritas Tales: Witch of the Dark Castle has been released ahead of its July 8th launch on PC via Steam. Developed by Yoshio Nishimura, a 30-year industry veteran formerly of Vanillaware, the "reading-style" fantasy adventure features over 300 hand-drawn illustrations and offers branching narrative paths. A demo is also available on Steam and has received a "Very Positive" rating.
Aether & Iron Wins Best Role-Playing Game at the TooManyGames Indie Game Showcase Awards 2026
Aether & Iron has won the Best Role-Playing Game award at the TooManyGames Indie Game Showcase Awards 2026. The decopunk noir RPG from Seismic Squirrel was recognized among 150 juried indie titles. The game is available on Steam for Windows and MacOS.
Persona is getting the live-action show treatment at Netflix, Star Trek: Picard and 9-1-1 writer attached as showrunner
Netflix is developing a live-action television series based on the Persona RPG franchise, with Christopher Monfette attached as showrunner. Producers Shawn Levy and Toru Nakahara are also involved in the project, which is being developed by 21 Laps and Story Kitchen, known for other video game adaptations like the Sonic the Hedgehog movies.
Playground Games says Fable uses the same engine as Forza Horizon with 'a ton of additional technology on top' — 'Using that base for Fable is just a match made in heaven'
Playground Games has confirmed that the upcoming Fable title utilizes the same engine as the Forza Horizon series, with significant additional technology built on top. Associate game director Craig Littler stated that the engine's capabilities in high-fidelity graphics and world streaming make it an ideal foundation for Fable. The original creator of Fable, Peter Molyneux, is not involved in the development of this new installment.
IO Interactive’s Project Fantasy Faces Layoffs After Xbox Ends Partnership
IO Interactive has announced layoffs due to Project Fantasy and the end of a partnership with an external party, confirmed to be Xbox. Despite the staffing changes and the partnership's conclusion, the company remains committed to the online fantasy role-playing game. This situation mirrors other projects that faced upheaval after Xbox ended partnerships, though Project Fantasy is not cancelled.
Microsoft pulls out of IO Interactive’s Project Fantasy
Microsoft has ended its partnership with IO Interactive on the upcoming fantasy RPG Project Fantasy, which was intended to be an Xbox exclusive. IO Interactive is committed to continuing the project despite the setback and is implementing staffing changes. Microsoft stated this decision reflects a shift in investment focus rather than a reduction in overall gaming investment.
Planescape: Torment 2 could've happened, Baldur's Gate 2 veteran says – but Wizards of the Coast didn't want to fund the RPG even though "they were really into what we were doing"
Beamdog CEO Trent Oster revealed that a sequel to the acclaimed RPG Planescape: Torment was discussed with Wizards of the Coast, but the company ultimately declined to fund external development. Despite initial interest, Wizards of the Coast cited a lack of funds for external projects, and the studio was unable to secure funding from other sources, leading to the cancellation of Planescape: Torment 2.
With a dumpster-truck full of cash, New Vegas director Josh Sawyer would probably make a 'spiritual successor'…
Obsidian studio design director Josh Sawyer stated that his dream project would be a spiritual successor to the 1990s historical fantasy RPG Darklands, provided he could work with people he enjoys. Sawyer, who has worked on games like Fallout: New Vegas, Pillars of Eternity, and Pentiment, emphasized the importance of a positive work environment over the specific game being developed.
Planescape: Torment 2 was greenlit by Wizards of the Coast, 'they were really into what we were doing', but it refused to fund the sequel, and nobody else was interested
Beamdog and former BioWare writer David Gaider pitched a sequel to Planescape: Torment, titled Planescape: Unraveled, to Wizards of the Coast. While Wizards of the Coast was initially receptive to the concept, they declined to fund the project themselves, and no other investors were found. The sequel was ultimately shelved by the end of 2016.
Kingdom Come: Deliverance 2 sells 6 million copies worldwide
Warhorse Studios and Deep Silver announced that Kingdom Come: Deliverance 2 has sold six million copies worldwide. The game, released in February 2025, is currently featured in the Steam Summer Sale with a 60% discount. The developers also indicated that the next installment in the series is targeted for release within the next financial year.
Joy Malignant is a photobashed, dice-based RPG where every choice you make affects how your faceless body looks
Joy Malignant is a forthcoming dice-based role-playing game where player choices visually alter the character's appearance, creating a unique, faceless protagonist. Inspired by games like Citizen Sleeper and Disco Elysium, it features a core loop involving dice rolls to perform actions and progress the narrative. The game is set to release on July 29th and is available on Steam.
Gothic 1 Remake Review | TheXboxHub
Gothic 1 Remake offers a faithful reimagining of the 2001 PC RPG, bringing its influential open-world design and challenging gameplay to modern platforms. While the combat and some dialogue can feel dated, the game's immersive world, character interactions, and rewarding progression make it a compelling experience for both newcomers and fans of the original.
"Baldur's Gate 3 seems to have done it pretty well," but don't expect Obsidian's next story-based RPG to launch in early access, Grounded 2 lead suggests
Obsidian Entertainment's Grounded 2 director Chris Parker stated that while Baldur's Gate 3's early access success is notable, it's not a model that will work for all story-based RPGs. He believes that for large, complex narrative games, the traditional development approach is more suitable, though he acknowledges exceptions exist and that early access can be beneficial for certain titles like the original Grounded.
Aether & Iron Nominated for Best Role-Playing Game at the TooManyGames Indie Game Showcase Awards 2026
Seismic Squirrel's decopunk noir RPG, Aether & Iron, has been nominated for Best Role-Playing Game at the 2026 TooManyGames Indie Game Showcase Awards. The game is available on Steam for Windows and MacOS, featuring extensive language support and ongoing updates. The awards ceremony will be streamed live on June 26, 2026.