RPG Development
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A Disco Elysium writer once told Josh Sawyer that 'we can do better than this now,' and Sawyer agrees
RPG veteran Josh Sawyer discusses how game developers inspire each other and evolve design concepts over time. He acknowledges that previous ideas can be improved upon, citing narrative choice in RPGs as an example. Sawyer believes this continuous cycle of inspiration and refinement is essential for the industry's progress.
When it comes to RPG design, Fallout: New Vegas lead Josh Sawyer says Ghost of Tsushima and Yotei have "some of the…
Fallout: New Vegas lead designer Josh Sawyer praised Sucker Punch Productions and Sony Interactive Entertainment for their armor design in Ghost of Tsushima and Ghost of Yotei. Sawyer highlighted how artistic freedom and streamlined stat bonuses contribute to effective and visually appealing armor sets in RPGs.
Fallout co-creator hopes to "make one more game" before his second retirement from RPG development
Fallout co-creator Tim Cain has expressed a desire to develop one more RPG before retiring from the industry again. Cain, who has had a long career with companies like Interplay and Obsidian Entertainment, feels he is running out of topics for his YouTube channel and is currently working on an unannounced project at Obsidian.