A Disco Elysium writer once told Josh Sawyer that 'we can do better than this now,' and Sawyer agrees
RPG veteran Josh Sawyer discusses how game developers inspire each other and evolve design concepts over time. He acknowledges that previous ideas can be improved upon, citing narrative choice in RPGs as an example. Sawyer believes this continuous cycle of inspiration and refinement is essential for the industry's progress.
PC Gamer
- Entities
- Disco Elysium
- Pentiment
- Bethesda
- PC
- Josh Sawyer
- Narrative Choice
- ZA/UM
- RPG Development
- Fallout New Vegas
- Pillars of Eternity
Original source
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