Sales Performance
Ongoing coverage on Sales Performance.
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Alan Wake and Control 'Should Have Sold More,' New Remedy CEO Says, as He Accepts Skepticism of His Former EA Background
The new CEO of Remedy Entertainment believes that franchises like Alan Wake and Control should have achieved higher sales figures. He acknowledges potential skepticism regarding his background at Electronic Arts, a company often associated with aggressive monetization strategies.
Subnautica 2 outpaces Crimson Desert, Slay the Spire 2, and more to become "Steam's fastest-selling 2026 game…
Subnautica 2 has become Steam's fastest-selling game of 2026, selling 4.1 million copies in its first week, with four million of those on Steam. The game has generated $100 million in revenue, with $96 million coming from Steam sales. It is outperforming other major releases like Crimson Desert and Slay the Spire 2 in terms of sales speed.
Saros is off to a slower start than Returnal, with some analysts concerned Housemarque "will struggle to break even"
Despite generally favorable reviews and a smoother difficulty curve than Returnal, Housemarque's new game Saros is experiencing a slower launch. Analysts note that while Saros has sold 300,000 copies and generated over $22 million, its sales pace trails behind Returnal, even with a significantly larger PlayStation 5 install base. Concerns have been raised about the game's ability to break even given its reported $76 million development budget.
Dead Space Producer Doubts Dead Space 4 Will Ever Be Made: 'The Numbers Just Aren't There'
Former Dead Space writer and producer Chuck Beaver believes a fourth installment in the sci-fi horror series is unlikely due to insufficient sales figures, despite a dedicated fanbase. He suggests that the numbers simply do not support the development of Dead Space 4.
Mouse: P.I. for Hire made all its money back in a month, selling 730,000 copies in "stronger-than-expected" launch with 94% positive Steam reviews
Mouse: P.I. for Hire has achieved strong financial success, selling 730,000 copies across all platforms since its April 16 launch and recouping its development costs within a month. The game, described as a Cuphead-esque boomer shooter with 1930s animation-inspired visuals, has garnered a "Very Positive" rating on Steam with 94% positive reviews. Publisher PlaySide Studios noted that sales exceeded expectations, highlighting the strength of the intellectual property and player engagement.
Nintendo explains how it achieved Switch 2 sales that “far exceeded” its expectations
Nintendo president Shuntaro Furukawa stated that the Nintendo Switch 2's first-year sales of nearly 20 million units significantly surpassed the company's expectations. He attributed the success to strong pre-launch interest, robust production, and a smooth transition for existing Nintendo Switch owners due to backward compatibility.
Remedy says Control has now sold over 6 million lifetime copies and reaffirms Control Resonant is still "on track" for a 2026 release
Remedy Entertainment announced that its game Control has surpassed 6 million lifetime sales, driven by promotions and increased visibility from the upcoming Control Resonant. The developer also reaffirmed that Control Resonant remains on track for a 2026 release on PC, PlayStation 5, and Xbox Series X/S. Despite the failure of FBC: Firebreak, Remedy's single-player titles like Control and Alan Wake 2 are contributing to increased revenue.
Capcom teases that Pragmata might have a future as a franchise
Capcom COO Rob Dyer has indicated that Pragmata could become a long-running franchise, following its strong sales of one million copies in two days. This suggests Capcom sees potential for further development and expansion of the Pragmata intellectual property.
Capcom raises FY25 outlook following boost from Resident Evil: Requiem
Capcom has raised its fiscal year 2025 earnings forecast, expecting net sales of ¥195.3 billion and net income of ¥54.5 billion. This upward revision is attributed to stronger-than-expected performance from Resident Evil: Requiem, which has also boosted sales of earlier titles in the series like Resident Evil 4 and Resident Evil Village.
Crimson Desert Has Sold So Well Developer Pearl Abyss Has Reportedly Given Every Employee a $3,400 Bonus
Pearl Abyss has reportedly given every employee a $3,400 bonus due to the strong sales performance of their game, Crimson Desert. This bonus reflects the success of the title since its release.
Resident Evil Requiem has sold 7 million copies in 2 months—a milestone that took the RE4 remake a year
Resident Evil Requiem has achieved a significant sales milestone, selling over 7 million copies in under two months, making it the fastest-selling game in the series to date. This performance surpasses the Resident Evil 4 remake, which took a year to reach a similar sales figure. Industry analyst Mat Piscatella noted that Requiem now ranks among the top 5 best-selling Resident Evil games in all-time US dollar sales.
Capcom is bragging about its 2026 games line-up and says it's ‘not done' yet
Capcom is boasting about its strong 2026 video game lineup, which includes successful titles like Resident Evil Requiem and Pragmata, alongside the upcoming Onimusha: Way of the Sword. The company highlights the critical and commercial success of its recent releases, with several games ranking highly on Metacritic and achieving significant sales milestones. Capcom also has future content planned for existing titles and is rumored to be working on further Resident Evil remakes.
Marathon Cost $250+ Million To Make
The game Marathon reportedly cost over $250 million to develop, with initial sales of 1.2 million copies insufficient to cover these expenses. Despite the high budget and revenue concerns, the game maintains a daily player count of around 345,000, suggesting potential for future growth with continued support from Sony and Bungie.
The Team Behind Beloved Action RPG The First Berserker: Khazan No Longer Exists
Nexon has reportedly disbanded the development team behind the action RPG The First Berserker: Khazan, moving staff to other projects within the publisher. While the game did not meet sales expectations, Nexon considers it a success for establishing the Dungeon & Fighter series in Western markets. The future of the game and any potential follow-ups remain uncertain.
The First Berserker: Khazan Publisher Reassigns Most of Its Team After Underwhelming Sales
Following underwhelming sales for The First Berserker: Khazan, its developer Neople has reassigned approximately 100 developers to other projects within parent company Nexon. While the "large-scale Khazan project" is considered in its final stages with a smaller team to handle remaining tasks, the decision stems from the game not meeting financial expectations. This likely means no future DLC or ports to platforms like the Nintendo Switch.
Record Sales, Declining Stock Prices, Production Decreases: Is Switch 2 A Massive Success Or Not?
Despite record-breaking sales in the US, Nintendo is reportedly cutting Switch 2 production by 30% due to weaker-than-expected overseas demand and holiday sales. Analysts suggest this is a calculated move for inventory stabilization amidst challenging macroeconomic conditions, rather than a sign of failure. The console's success is attributed to strong initial demand and titles like Pokemon Pokopia, but future growth may depend on major first-party releases and strategic pricing.
Marathon’s Sales Crash Landing: Bungie’s Sci-Fi Revival Hits Just 1.2M Copies
Bungie's revival of the Marathon franchise has underperformed, selling only 1.2 million copies, with nearly 70% of sales on Steam. This figure falls short of the expectations set by Sony and Bungie for the sci-fi shooter's return. The article analyzes the reasons behind the low sales, including franchise fatigue and the evolving gaming landscape, while pondering the future of the series.
Nintendo's Apparently Cutting US Switch 2 Output After Lower Than Expected Holiday Sales
Nintendo has reportedly reduced its planned production output for the Nintendo Switch 2 by 33% this quarter, lowering the target from six million units to four million. This production cut is expected to continue into April, following lower-than-anticipated holiday sales.
'Things Are Looking Lukewarm Right Now' — Marathon Has Reportedly Sold Just 1.2 Million So Far, With Steam Making Up 70% of the Player Base
Marathon has reportedly sold only 1.2 million units since its release, with PC and Steam accounting for 70% of its player base. Analyst reports suggest the game has not met the sales expectations set by Sony and Bungie.
Analysts say Slay the Spire 2 is the best-performing deckbuilder of all time—and the competition isn't close
Analysts from Newzoo report that Slay the Spire 2 has achieved the best launch performance for any deckbuilder game on record, significantly surpassing titles like Balatro and its predecessor. The game sold 3 million copies in its first week of early access on Steam, generating approximately $75 million in gross revenue before platform cuts.