Sales Performance
Ongoing coverage on Sales Performance.
Latest coverage
Capcom raises FY25 outlook following boost from Resident Evil: Requiem
Capcom has raised its fiscal year 2025 earnings forecast, expecting net sales of ¥195.3 billion and net income of ¥54.5 billion. This upward revision is attributed to stronger-than-expected performance from Resident Evil: Requiem, which has also boosted sales of earlier titles in the series like Resident Evil 4 and Resident Evil Village.
Crimson Desert Has Sold So Well Developer Pearl Abyss Has Reportedly Given Every Employee a $3,400 Bonus
Pearl Abyss has reportedly given every employee a $3,400 bonus due to the strong sales performance of their game, Crimson Desert. This bonus reflects the success of the title since its release.
Resident Evil Requiem has sold 7 million copies in 2 months—a milestone that took the RE4 remake a year
Resident Evil Requiem has achieved a significant sales milestone, selling over 7 million copies in under two months, making it the fastest-selling game in the series to date. This performance surpasses the Resident Evil 4 remake, which took a year to reach a similar sales figure. Industry analyst Mat Piscatella noted that Requiem now ranks among the top 5 best-selling Resident Evil games in all-time US dollar sales.
Capcom is bragging about its 2026 games line-up and says it's ‘not done' yet
Capcom is boasting about its strong 2026 video game lineup, which includes successful titles like Resident Evil Requiem and Pragmata, alongside the upcoming Onimusha: Way of the Sword. The company highlights the critical and commercial success of its recent releases, with several games ranking highly on Metacritic and achieving significant sales milestones. Capcom also has future content planned for existing titles and is rumored to be working on further Resident Evil remakes.
Marathon Cost $250+ Million To Make
The game Marathon reportedly cost over $250 million to develop, with initial sales of 1.2 million copies insufficient to cover these expenses. Despite the high budget and revenue concerns, the game maintains a daily player count of around 345,000, suggesting potential for future growth with continued support from Sony and Bungie.
The Team Behind Beloved Action RPG The First Berserker: Khazan No Longer Exists
Nexon has reportedly disbanded the development team behind the action RPG The First Berserker: Khazan, moving staff to other projects within the publisher. While the game did not meet sales expectations, Nexon considers it a success for establishing the Dungeon & Fighter series in Western markets. The future of the game and any potential follow-ups remain uncertain.
The First Berserker: Khazan Publisher Reassigns Most of Its Team After Underwhelming Sales
Following underwhelming sales for The First Berserker: Khazan, its developer Neople has reassigned approximately 100 developers to other projects within parent company Nexon. While the "large-scale Khazan project" is considered in its final stages with a smaller team to handle remaining tasks, the decision stems from the game not meeting financial expectations. This likely means no future DLC or ports to platforms like the Nintendo Switch.
Record Sales, Declining Stock Prices, Production Decreases: Is Switch 2 A Massive Success Or Not?
Despite record-breaking sales in the US, Nintendo is reportedly cutting Switch 2 production by 30% due to weaker-than-expected overseas demand and holiday sales. Analysts suggest this is a calculated move for inventory stabilization amidst challenging macroeconomic conditions, rather than a sign of failure. The console's success is attributed to strong initial demand and titles like Pokemon Pokopia, but future growth may depend on major first-party releases and strategic pricing.
Marathon’s Sales Crash Landing: Bungie’s Sci-Fi Revival Hits Just 1.2M Copies
Bungie's revival of the Marathon franchise has underperformed, selling only 1.2 million copies, with nearly 70% of sales on Steam. This figure falls short of the expectations set by Sony and Bungie for the sci-fi shooter's return. The article analyzes the reasons behind the low sales, including franchise fatigue and the evolving gaming landscape, while pondering the future of the series.
Nintendo's Apparently Cutting US Switch 2 Output After Lower Than Expected Holiday Sales
Nintendo has reportedly reduced its planned production output for the Nintendo Switch 2 by 33% this quarter, lowering the target from six million units to four million. This production cut is expected to continue into April, following lower-than-anticipated holiday sales.
'Things Are Looking Lukewarm Right Now' — Marathon Has Reportedly Sold Just 1.2 Million So Far, With Steam Making Up 70% of the Player Base
Marathon has reportedly sold only 1.2 million units since its release, with PC and Steam accounting for 70% of its player base. Analyst reports suggest the game has not met the sales expectations set by Sony and Bungie.
Analysts say Slay the Spire 2 is the best-performing deckbuilder of all time—and the competition isn't close
Analysts from Newzoo report that Slay the Spire 2 has achieved the best launch performance for any deckbuilder game on record, significantly surpassing titles like Balatro and its predecessor. The game sold 3 million copies in its first week of early access on Steam, generating approximately $75 million in gross revenue before platform cuts.
'We're in It for the Long Haul': Bungie Rejects Rumours It Could Move on from Marathon After Unremarkable PS5 Sales
Bungie has stated it is committed to the long-term support and improvement of its extraction shooter Marathon, despite initial sales figures being lower than expected, with only 1.2 million units sold and a small percentage on PlayStation 5. While the game has garnered positive reviews and a dedicated player base, its commercial performance is considered unremarkable for a studio of Bungie's caliber and budget, raising questions about its sustainability amidst industry trends like recent layoffs at Epic Games.
Sega says yeah you're all real nice about our games—but you sure ain't buying them
Sega Sammy's financial results reveal a disconnect between critical acclaim and actual sales for many of its recent titles, leading to stagnant performance. The company is reviewing its marketing and sales mechanisms, and its acquisition of Rovio has resulted in a significant write-down due to underperformance.
Payday 2 was outperforming Payday 3 towards the end of 2025
Starbreeze's Payday 2 significantly outperformed Payday 3 in net sales during the fourth quarter of the 2025 fiscal year, with Payday 2 generating SEK 14.8 million compared to Payday 3's SEK 8 million. While Payday 3 had higher full-year sales, its performance has declined since previous years, prompting Starbreeze CEO Adolf Kristjansson to emphasize a focus on consistent updates and community trust for the threequel.