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Save Scumming

Ongoing coverage on Save Scumming.

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Retro GamerNeutral

RPG legend behind Fallout: New Vegas does "everything" he can to stop save scumming, but he wishes he'd "been more cynical about player behavior" in Pillars of Eternity

RPG director Josh Sawyer discusses his approach to game design, particularly concerning player behavior and save scumming. He expresses regret for not being more cynical about player tendencies in games like Pillars of Eternity, contrasting it with solutions found in Baldur's Gate 3 and his design choices in Fallout: New Vegas. Sawyer emphasizes the importance of considering player psychology to create more engaging experiences.

Retro GamerNeutral

The biggest Baldur's Gate 3 save scummers slammed quicksave over 1,400 times in one go, Larian says: "You…

Larian Studios has revealed player statistics for Baldur's Gate 3, highlighting that some players have utilized the quicksave feature over 1,400 times in a single playthrough. The developer humorously questioned the well-being of these dedicated players, while the article discusses the prevalence and implications of save scumming in modern gaming.

PC GamerVery positive

My favorite RPG of 2026 put an impossible challenge in the second room to teach you not to save scum: 'I am your…

Esoteric Ebb's designer, Christoffer Bodegård, discusses the game's approach to failure and save scumming, aiming to provide a well-paced experience without punishing players. The game incorporates mechanics like rerolls and offers alternative paths to overcome challenges, encouraging players to trust the game's narrative direction.