RPG legend behind Fallout: New Vegas does "everything" he can to stop save scumming, but he wishes he'd "been more cynical about player behavior" in Pillars of Eternity
RPG director Josh Sawyer discusses his approach to game design, particularly concerning player behavior and save scumming. He expresses regret for not being more cynical about player tendencies in games like Pillars of Eternity, contrasting it with solutions found in Baldur's Gate 3 and his design choices in Fallout: New Vegas. Sawyer emphasizes the importance of considering player psychology to create more engaging experiences.
- Entities
- Topic: Player Psychology
- Game: XCOM
- Company: Obsidian Entertainment
- Company: Bethesda
- Topic: Save Scumming
- Game: Wolfenstein: Enemy Territory
- Game: Final Fantasy 7 Rebirth
- Topic: Game Design
- Person: Josh Sawyer
- Topic: Probability
- Game: Baldur's Gate 3
- Game: Fallout New Vegas
- Game: Pillars of Eternity
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