Stealth Game
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Xbox reveals Bill Skarsgård will play the lead in Hideo Kojima's Physint
Xbox has revealed that Bill Skarsgård will star as the lead in Hideo Kojima's upcoming stealth game, Physint. The game, which was originally cancelled by Sony, is now being developed in partnership with Xbox. Skarsgård's casting puts to rest fan theories that Robert Pattinson would take the role.
Spy Drops Gaiden Launches in October 2026
Rainy Frog Co. has announced that the retro-inspired stealth game, Spy Drops Gaiden, is scheduled to launch for PC in October 2026. The game features a retro aesthetic.
Former PlayStation boss sounds just as surprised as everyone else that Sony let Hideo Kojima's Metal Gear successor…
Sony Interactive Entertainment has canceled its collaboration with KOJIMA PRODUCTIONS on Hideo Kojima's upcoming stealth game, Physint, allowing Xbox to pick up the project. Former PlayStation boss Shuhei Yoshida expressed surprise at the decision, which follows Sony's controversial announcement about phasing out physical discs. Despite the setback, Kojima confirmed Physint's development is ongoing.
Future Games Show at Gamescom 2026: Every Announcement and Game Revealed | Invision Game Community
The Future Games Show at Gamescom 2026 featured over 40 game announcements, including world premieres and new gameplay. The showcase highlighted a diverse range of titles across genres like RPGs, shooters, and strategy games, with many set for 2026 and 2027 releases on PC and consoles. Notable reveals included new entries in established franchises and unique indie projects.
"Wolverine is our only playable character": Insomniac won't repeat Spider-Man's worst sections in…
Insomniac Games has confirmed that Wolverine will be the sole playable character in the upcoming Marvel's Wolverine, addressing concerns about non-Wolverine gameplay sections seen in previous titles like Marvel's Spider-Man. While other characters like Sabretooth, Mystique, and Jean Grey will appear and participate in gameplay through team-up moves, players will exclusively control Wolverine. This focus aims to ensure a consistent and engaging experience centered on the titular hero.
Big Walk isn't an open world hangout sim, it's a secret Predator game, or it would be if House House would quit fixing the voice volume
This article argues that Big Walk, a 12-player cooperative game from House House, has significant potential as a stealth horror experience, akin to Predator, due to its proximity-based voice chat and naturalistic environments. The author expresses disappointment that the developers are patching the voice volume, which they believe will detract from the game's emergent stealth and horror possibilities. They suggest that the game could be enhanced with more stealth-focused mechanics rather than typical 'friendslop' elements.
Next Week on XBOX: New Games for August 3 to 7
Xbox has announced a slate of new games arriving on Xbox Series X|S, Xbox One, and PC between August 3rd and August 7th. Titles include "Beast of Reincarnation," "Kynseed," "Detective Holmes: Hidden Objects," "Space Tail: Definitive Edition," and many more, with several also available on Game Pass.
Move over, Assassin's Creed Resynced, you've made me fall in love with AC Shadows
This article discusses how Assassin's Creed Black Flag Resynced's impressive water physics and immersive world led the author to re-evaluate Assassin's Creed Shadows. Despite initial reservations, the author found Shadows to be visually stunning, with engaging stealth gameplay and castle raids, though some aspects like base building and narrative cohesion were less compelling.
Assassin's Creed Black Flag Resynced director isn't ruling out a Mirage-style challenge system: "We've looked into this one quite a bit"
Richard Knight, director of Assassin's Creed Black Flag Resynced, is considering adding a challenge system similar to Assassin's Creed Mirage. While he finds the idea appealing, he notes that implementing it would require new technology and significant development time. Knight, who previously worked on Hitman, believes such systems enhance replayability and gameplay flexibility.
Thick as Thieves won't be getting any more content updates: 'To be frank, this is not the outcome that any of…
OtherSide Entertainment has announced that Thick as Thieves will not receive any further content updates due to significant layoffs, leaving fewer than 10 employees. The studio and publisher Megabit are working to transition the game to peer-to-peer servers for continued co-op play, ensuring solo play remains unaffected. Game director Jeff Hickman expressed disappointment but confirmed the decision was necessary due to the unviability of ongoing development.
15 years before Dishonored, Thief devs considered letting Garrett shrink himself rat-sized so he could scurry through…
Lead designer Tim Stellmach revealed that Looking Glass Studios considered giving Thief's protagonist Garrett the ability to shrink himself to navigate small spaces, similar to Dishonored's possession mechanic. This idea was ultimately dropped due to the significant development effort required and potential design implications for the pure stealth experience. A remaster of Thief: The Dark Project is currently in development by Nightdive Studios.
One of our favorite Half-Life 2 mods is getting a stealth game prequel where you're a Combine assassin preying on…
Entropy: Zero 2 - Progenitors, a new entry in the cult classic Half-Life 2 mod series, is in development and shifts focus to a stealth-focused Combine assassin. Set after the Seven Hour War, the game tasks the protagonist with eliminating a rogue Progenitor. Developer Blixibon is sharing gameplay clips showcasing ambitious mechanics, drawing comparisons to immersive sims like Dishonored, though a release date is currently unannounced due to development difficulties.
Star Wars Zero Company looks so good it has me wishing Metal Gear would make tactics games again
The upcoming Star Wars Zero Company tactics RPG has reignited interest in the genre, prompting a discussion about the potential for a new Metal Gear Acid game. The author praises Star Wars Zero Company's XCOM-like gameplay and its potential to revitalize a dormant franchise, while also advocating for a revival of the Metal Gear Acid series, highlighting its unique blend of stealth, deckbuilding, and tactical combat.
Please help us find the players hiding in these screenshots of million-selling painterly stealth game Meccha Chameleon
The painterly stealth game Meccha Chameleon has achieved over two million sales since its release. The game allows players to disguise themselves by posing and painting their characters to blend into the environment, with players sharing impressive camouflage screenshots online.
ZOMBUTCHER: Monster Business Simulator Launches Today on Steam
ZOMBUTCHER: Monster Business Simulator, developed by Odius and published by Loopr Partners, has launched on Steam for PC. The game combines shop management, stealth, and dark humor, tasking players with running a zombie butcher shop in a Louisiana town. To celebrate its release, the game is available at a 30% discount for a limited time.
Amazon Games boss says a 007 First Light sequel "should be made"
Amazon Games' Head of Gaming, Jeff Gattis, indicated that a sequel to the successful stealth game 007 First Light "should be made," citing strong sales and player desire. While not a definitive confirmation, Gattis suggested that a sequel is likely as long as there is market appetite. The game, developed by IO Interactive, has sold over three million copies since its release on May 27.
Thief: The Dark Project Remastered Announced
Atari has announced Thief: The Dark Project Remastered, a fully updated edition of the classic stealth game being developed by Nightdive Studios. This remaster aims to bring the beloved title to modern audiences with updated visuals and gameplay.
Thick as Thieves is making changes, but not the one I think matters most
Thick as Thieves developers OtherSide Entertainment are implementing changes, including key rebinding and making mission timers visible. However, the author expresses concern that the frustrating eight-minute countdown timer and its associated mechanics are not being made adjustable, which they believe is a critical oversight for the stealth game.
"It felt like we had needed couples therapy": Dishonored devs Arkane making Thief or Blade Runner games sounds ace, but might have sparked a creative director scrap
Arkane Studios co-directors Raphael Colantonio and Harvey Smith discussed the development of Dishonored, which combined their initial concepts for Thief 4 and a Blade Runner game. The directors revealed that the process of deciding which project to pursue led to creative friction, likening the experience to needing couples therapy. Ultimately, Bethesda Softworks merged their ideas to create Dishonored.
Arkane's Dishonored always felt like a secret Thief sequel, and that's because it started life as one
Dishonored originally began development as Thief 4 before publisher Bethesda offered Arkane the choice between that franchise or Blade Runner. Directors Raphaël Colantonio and Harvey Smith discuss the project's evolution into Dishonored and their experiences co-directing the game.