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Studio Culture

Ongoing coverage on Studio Culture.

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Games Industry

"I really want Criterion to be considered the best studio in the UK" – why the home of Burnout has a future with Battlefield

Criterion Games, known for the Burnout series and Need for Speed Unbound, is now fully focused on the Battlefield franchise, contributing significantly to Battlefield 6. Studio leadership emphasizes that the core principles of controlled chaos and spectacle that defined their racing games are still present in their current work on Battlefield. The studio has grown and is aiming to be considered the best in the UK.

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Gaming Bolt

“Current and Former” Employees Disagree With DOOM Co-Director’s About id’s Current State

Current and former id Software employees have disputed co-director Hugo Martin's claims that the studio was not significantly impacted by recent Xbox layoffs. Developers expressed that approximately 50% of the workforce was cut, leading to a feeling that their contributions were undervalued and that the team has been 'nerfed'. The article also touches on past development challenges, including significant crunch and turnover during the creation of DOOM (2016).

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IGN

Obsidian Director Blasts People 'Running Their Mouths' About How the Studio Has Changed Following Xbox Layoffs

Obsidian Entertainment director Brandon Adler expressed frustration with external commentary on the studio's changes following recent Xbox layoffs. He criticized individuals he referred to as 'cold take artists' for discussing the studio's evolution.

Eurogamer

Obsidian game director reacts to people "spouting off" about the studio and how it's not what it "used to be"

Obsidian Entertainment director Brandon Adler defended the studio's current identity amidst recent layoffs and external criticism. He emphasized that the core team and creative DNA remain consistent with the studio's history, despite changes and project shifts, including a new Fallout game.

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Games Industry

Sara Veal's framework for a more sustainable and supportive games industry

Sara Veal, chair of GamesAid and founder of Huhbub, outlines a framework for improving studio culture and supporting game developers. She emphasizes the importance of addressing the tension between passion and exploitation, actively listening to employee needs, and fostering leadership behaviors that prioritize wellbeing and sustainable practices. Veal also highlights GamesAid's significant charitable contributions despite industry turbulence, underscoring the sector's generosity.

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Gaming Bolt

Marathon UI Designer Fires Back at Claims of Halo, Destiny Developers Not Being Involved

Bungie UI designer Elliot Gray responded to claims that developers involved in Halo and Destiny are no longer with the studio, listing numerous long-term employees. Former Vice President of Destiny, Mark Noseworthy, supported Gray's statements, emphasizing the passing down of cultural and technological legacies within the company.

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