“Current and Former” Employees Disagree With DOOM Co-Director’s About id’s Current State
Current and former id Software employees have disputed co-director Hugo Martin's claims that the studio was not significantly impacted by recent Xbox layoffs. Developers expressed that approximately 50% of the workforce was cut, leading to a feeling that their contributions were undervalued and that the team has been 'nerfed'. The article also touches on past development challenges, including significant crunch and turnover during the creation of DOOM (2016).
Gaming Bolt
- Entities
- id Software
- Hugo Martin
- Certain Affinity
- DOOM
- Studio Culture
- Layoffs
- Crytek
- Xbox
- Bethesda Dallas
- Game Development
- DOOM (2016)
- MachineGames
Original source
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