Tension
Ongoing coverage on Tension.
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StarCraft general manager says 'tension' was the key to designing a StarCraft game from a first-person perspective — 'Every shot matters. Everything you do matters'
StarCraft general manager and creative director Dan Hay discussed the design philosophy behind the upcoming first-person shooter entry in the series, emphasizing the crucial role of 'tension' in creating a dangerous and engaging combat experience. Unlike the original real-time strategy games, this new perspective requires players to actively protect themselves, making every action feel significant.
Alien Isolation 2 really ramps up the tension, but it hasn't scared me yet
Creative Assembly's upcoming Alien Isolation 2 aims to ramp up the tension with improved atmosphere and AI for the Xenomorph. While the prologue demo showcased a familiar survival horror experience with enhanced environmental details and sound design, it did not yet deliver outright scares. The game's intelligent alien AI, which learns player tactics, promises to keep players on edge.
Alien: Isolation 2 keeps the classic horror game's uncompromising approach to raising tension
The opening prologue of the horror sequel Alien: Isolation 2 has been played, indicating it retains the original game's uncompromising approach to building tension and delivering scares. The preview suggests the game will continue to focus on atmospheric horror and suspense.