StarCraft general manager says 'tension' was the key to designing a StarCraft game from a first-person perspective — 'Every shot matters. Everything you do matters'
StarCraft general manager and creative director Dan Hay discussed the design philosophy behind the upcoming first-person shooter entry in the series, emphasizing the crucial role of 'tension' in creating a dangerous and engaging combat experience. Unlike the original real-time strategy games, this new perspective requires players to actively protect themselves, making every action feel significant.
Tech Radar
- Entities
- Blizzard Entertainment
- Tension
- First-Person Shooter
- StarCraft
- Dan Hay
- Game Design
- Real-Time Strategy
Original source
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