StarCraft general manager says 'tension' was the key to designing a StarCraft game from a first-person perspective — 'Every shot matters. Everything you do matters'
StarCraft general manager and creative director Dan Hay discussed the design philosophy behind the upcoming first-person shooter entry in the series, emphasizing the crucial role of 'tension' in creating a dangerous and engaging combat experience. Unlike the original real-time strategy games, this new perspective requires players to actively protect themselves, making every action feel significant.
- Entities
- Company: Blizzard Entertainment
- Topic: Tension
- Topic: First-Person Shooter
- Game: StarCraft
- Person: Dan Hay
- Topic: Game Design
- Topic: Real-Time Strategy
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