Tutorials
Ongoing coverage on Tutorials.
Latest coverage
If you thought Final Fantasy 7 Rebirth was bloated, you're not going to like Revelation - but I'd much rather have too much to do than too little
This article discusses the open-world design of Final Fantasy 7 Revelation, drawing comparisons to Final Fantasy 7 Rebirth and other open-world titles like The Witcher 3. While acknowledging the potential for bloat and excessive tutorials, the author expresses enthusiasm for director Naoki Hamaguchi's ambitious vision and the game's expanded mechanics.
Creative Assembly says Total War: Warhammer 40,000 is designed for both newcomers and hardcore fans and teaches mechanics on a 'step-by-step basis' — 'I view the tutorial for an experienced player as kind of like an appetizer'
Creative Assembly developers Joy Dey and Dave Petry discussed the accessibility of Total War: Warhammer 40,000, emphasizing that its tutorial is designed to onboard both newcomers to the Total War series and fans of the Warhammer 40,000 universe. The game is slated for release in 2027 on PlayStation 5, Xbox Series X/S, and PC.
What to do before sundown and Mass in The Blood of Dawnwalker
This guide for The Blood of Dawnwalker outlines essential chores and quests to complete in the village of Laslea before sundown and Mass. It details five key activities, including gathering herbs, fishing, chasing Vasil, and helping villagers find lost items, which serve as tutorials for core game mechanics and provide minor rewards.
Marvel Tōkon's simple but effective combo trials are an elegant tutorial solution that I wish more fighting games…
Marvel Tōkon's combo trials offer an innovative approach to tutorials by presenting players with 'Level-Up Missions' that require them to devise their own combos based on specific criteria. This method encourages critical thinking about character mechanics, a departure from traditional, prescriptive combo trials that are often forgotten. The article suggests this design could be a valuable feature for other fighting games to adopt.
Second Wind: Witchspire’s early access fixes everything that was wrong with the demo
The early access version of Witchspire represents a significant improvement over its demo, addressing numerous issues and refining core mechanics. The game now features more robust character creation, a clearer tutorial system, improved familiar AI, and better guidance for crafting and progression. While some minor jankiness and UI elements remain, the developers have clearly incorporated feedback, making Witchspire a much more polished and enjoyable experience that is worth checking out.
Hundreds of hours in, many Crimson Desert players are only just finding out they've not actually been completing Sanctums properly: "You need to what now"
Many Crimson Desert players are reportedly discovering after hundreds of hours that they have been incorrectly completing Sanctums. Players are finding out that after cleansing and restarting Sanctum devices, an additional step is required to stabilize them and receive power cores for crafting, a detail that many feel was not adequately explained by Pearl Abyss.
How to get more VP fast in Pokémon Champions
This guide explains how to efficiently earn Victory Points (VP) in Pokémon Champions. Key methods include completing all tutorials for a significant starting bonus, finishing daily and weekly quests, logging in regularly, and winning ranked battles. Transferring a Pokémon from Pokémon HOME also provides a one-time VP reward.
Developer Drops Lightning-Fast Hotfix for Tutorial Bug on Steam Launch
Indie developer creativitymindsstudio released a hotfix on Steam addressing a critical tutorial bug shortly after their game's launch. This rapid response to a common issue highlights the importance of quick fixes in building player trust, especially for smaller studios. The developer's proactive approach ensures players have a smooth onboarding experience from the start.
Crimson Desert's Opening Hours Want You To Rage Quit
Crimson Desert's opening hours can be frustrating due to vague tutorial instructions and mechanics. This guide helps players navigate the initial challenges, including movement, combat, and puzzle-solving, to progress through the early game and access core abilities like the glider and Axiom Force. While some early sections are confusing, the game opens up significantly after the initial hours.
How to read the Lost Letter in Crimson Desert
This guide explains how to read the 'Lost Letter' in Crimson Desert, a key item that can be confusing due to the game's UI. Players need to navigate to the 'document' category within their inventory to find and examine the letter, which serves as a tutorial or tip.
As a Pathfinder 2e sicko, I'm excited for Starfinder: Afterlight after playing an hour of its playtest—but Epictellers has a lot of work to do before demo time this summer
Starfinder: Afterlight aims to bring the Pathfinder 2e experience to video games, utilizing the Starfinder 2e ruleset. While the combat mechanics are promising and the visual presentation, including voice talent like Neil Newbon and Roger Clark, is strong, the game is currently in a very unfinished state. Epictellers Entertainment needs to implement missing actions, improve the user interface for conveying information, and add a robust tutorial before its public demo this summer.
Video Game Development Videos | Shadowfox Games
Shadowfox Games has compiled a collection of video game development videos, including tutorials for HTML5, Unity 2D, Android, and iOS game creation. The article aims to provide resources for aspiring game developers to learn and create their own games.