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UI Design

Ongoing coverage on UI Design.

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Games Press

Line-up announced for GAConf Europe 2026 accessibility conference

The line-up for the GAConf Europe 2026 accessibility conference has been announced, featuring talks and panels on various aspects of game accessibility. The free online event, taking place April 27th-28th, will cover topics such as control complexity, VR accessibility, and AI tools for blind players, with speakers from major companies like PlayStation, Xbox, and Ubisoft, alongside indie developers and accessibility advocates.

Rock Paper Shotgun

"0.63 is the perfect default delay": Bungie, Respawn and Firaxis game developers talk NPC barks, grenade timing and other questions of craft

Game developers from studios like Firaxis, Bungie, and Respawn shared practical advice on various aspects of game development, including NPC dialogue, UI animation timing, and combat design principles. The discussion, initiated on Bluesky, highlighted the importance of small details in creating satisfying player experiences.

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The Box Hub

Visual Depth and Transparency in Modern Interface Design

The article discusses a shift in interface design from Flat Design to styles like Glassmorphism, which reintroduces depth and transparency. This trend uses blurred backgrounds, multi-layered transparency, and subtle shadows to create a more natural and premium user experience, improving visual hierarchy and brand perception. Advancements in browser rendering and CSS properties like backdrop-filter enable these effects, allowing for a more spatial Z-axis hierarchy in design.

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Happy Gamer

Overwatch Players Spot Major Character Design Inconsistency With Domina

Overwatch players have identified a significant inconsistency between the character Domina's in-game model and her voice line icon, which appears to be from an earlier design. This discovery highlights potential oversights in UI design and quality assurance within live service games like Overwatch. Blizzard Entertainment is expected to address the issue in a future patch.

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Two Average Gamers

Marathon Fontslop & New Pokemon Type | TAG

This article covers several gaming news items, including Bungie's decision to keep the "fontslop" UI in Marathon, potential new monster types and mechanics in Pokémon Winds and Waves, preorder bonuses for Pokémon Pokopia, a progress-losing glitch in Pokémon FireRed and LeafGreen, a new expansion for Cities Skylines 1, Nvidia's RTX 5070 topping the Steam Hardware Survey, feedback from Marathon's Server Slam, Capcom removing Enigma DRM from Resident Evil 4 Remake, and a potential tease for a Fallout: New Vegas remaster from Iron Galaxy Studios.

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Rock Paper Shotgun

Bungie share top feedback from Marathon's playtest, including PC performance, UI issues and ammo shortages

Bungie has shared key feedback from the recent Marathon "server slam" playtest, addressing player concerns regarding PC performance, UI issues, and ammo economy. The developer is investigating reports of high CPU usage, low GPU utilization, and stuttering, while also acknowledging feedback on PvP frequency and movement mechanics. Network issues, specifically "Weasel" error codes, are also under investigation.

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Gaming On Linux

Grim Dawn celebrates 10 years - set for a big free upgrade with a modern scaleable UI and an expansion

Grim Dawn is celebrating its 10th anniversary with a major update and the upcoming expansion Fangs of Asterkarn. The update will introduce a modern, scalable UI to improve compatibility with various screen sizes like the Steam Deck, alongside an overhauled stash system. The Fangs of Asterkarn expansion is described as significantly larger than previous expansions, featuring numerous new bosses and items.

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