Unreal Engine 5
Ongoing coverage on Unreal Engine 5.
Latest coverage
The Witcher 4 is confirmed for a 'targeted' 2028 release window
CD Projekt RED has confirmed that The Witcher 4 is targeting a 2028 release window, with joint CEO Michał Nowakowski stating it will be their most ambitious game to date. The title will feature Ciri as the main protagonist and utilize Unreal Engine 5. Additionally, the third major expansion for The Witcher 3, 'Songs of the Past', is set to release in 2027 for Windows, Xbox Series X|S, and PlayStation 5.
Bodycam’s astonishing overhaul could – well should – change PC shooters forever
Reissad Studio's upcoming Bodycam update, Locked & Loaded, introduces a revolutionary first-person animation system focusing on realistic body and weapon handling under stress. This overhaul aims to change PC shooters by making character actions, like reloads, dynamic and imperfect, moving beyond static animations. The update, launching September 2, 2026, also features extensive weapon customization and new tactical gadgets.
Ark Survival Ascended dates a major Unreal Engine upgrade, its next dino overhaul, and a very good boy
Studio Wildcard announced that Ark: Survival Ascended will receive a significant upgrade to Unreal Engine 5.8 on September 30. This update will also introduce a player-voted overhaul for the Therizinosaurus creature, along with two new additions to its DLC packs: the Gargantar for Dragontopia and Cerberax for Fantastic Tames Season 1.
Alien: Isolation 2 release date "won't" be unveiled during Gamescom next week, confirm the survival…
Creative Assembly and Sega have confirmed that Alien: Isolation 2 will not have its release date revealed at Gamescom next week. Despite fan hopes, the developers explicitly stated that no release date will be unveiled during the event. The game is reportedly using Unreal Engine 5.
id Software is “All In on id Tech”, Says Executive Producer
Executive producer Marty Stratton confirmed that id Software is fully committed to its in-house id Tech engine and will not be switching to Unreal Engine 5. Despite recent layoffs at Xbox, Stratton expressed confidence in the studio's ability to remain a technological powerhouse and continue developing great games with its proprietary technology.
Crossfire Developer Discusses Creative Vision and The Cover System in New Video
That's No Moon, the developer behind the upcoming game Crossfire, discusses their creative vision for the third-person shooter genre, aiming to challenge the status quo. The developers highlight their unique approach to the cover system and how Unreal Engine 5 has enabled them to implement new ideas. The article also touches upon the game's story-driven and character-focused positioning within the existing Crossfire IP.
"As more people play games, even the tiniest niches find a bigger audience" – Why Matt Webster is convinced people want Star Wars: Galactic Racer
Matt Webster, co-founder of Fuse Games, discusses the upcoming release of Star Wars: Galactic Racer, a title he believes can carve out a niche in the current market despite the general decline of racing games. The studio, formed by former Criterion developers, is innovating by incorporating roguelike elements and consequential decision-making, inspired by games like Hades and Slay the Spire, to enhance replayability. Webster also touches on the challenges of independent development, the importance of nurturing young talent, and the industry's aversion to risk.
STALKER 2 gets serious performance and visual upgrades with its 2.0 update, testing confirms, polishing up one of the biggest flawed gems in FPS games
STALKER 2: Heart of Chornobyl has received a significant 2.0 update, migrating the game to a newer version of Unreal Engine 5 and introducing substantial performance and graphical enhancements. Testing confirms notable framerate improvements across various PC hardware, including the Steam Deck, making the survival FPS more accessible and visually refined.
Mortal Shell 2 Review – A Bigger, Better Sequel, Clearly Inspired by Elden Ring
Mortal Shell 2 offers a refined Soulslike experience, drawing clear inspiration from Elden Ring's open-world design and progression systems while maintaining its own identity. The game features a more interconnected world, expanded Shell mechanics, and a satisfying combat system that blends traditional weaponry with firearms and status effects. Despite some noticeable bugs and a less impactful narrative, Mortal Shell 2 is a strong sequel that builds upon its predecessor's foundation.
The Watcher turns spying on your neighbours into an unsettling surveillance simulator
The Watcher, an upcoming psychological thriller and surveillance simulator from indie developer Yesterday's Sandwich, puts players in the role of an observer in the totalitarian state of Nodia. Using Unreal Engine 5, players will monitor apartment residents, record unusual behavior, and decide what to report, all while questioning the reality of what they see and trying to remain undetected.
Halo Studios to Rely on Heavy Outsourcing on Future Projects – Rumor
A rumor suggests that Halo Studios will heavily rely on outsourcing for future game development, potentially collaborating with Activision and Sledgehammer Games. This follows reports of significant outsourcing for Halo: Campaign Evolved and a canceled multiplayer project. The article also touches on criticisms of Halo: Campaign Evolved by franchise co-creator Marcus Lehto.
The Sinking City 2 Interview – Survival Horror, Arkham, Floods, Console Graphics, and More
Frogwares' Sergiy Oganesyan discusses The Sinking City 2's shift to survival horror, making investigation optional but rewarding, and its unique tension-based gameplay design. The game will feature two graphical modes on PlayStation 5 and Xbox Series X, targeting 60fps, while the Series S will run at 1080p/30fps. The studio is also focused on PC performance with Unreal Engine 5 features and upscaler support.
The Blood of the Dawnwalker Gameplay Trailer Explains Everything You Need to Know — Too Much Gaming | Video Games Reviews, News, & Guides
The Blood of the Dawnwalker is an open-world action RPG from Rebel Wolves that features significant player choice and a day/night cycle that alters gameplay mechanics. Players control Coen, a Dawnwalker who becomes a vampire at night, with distinct combat styles for each period. The game, built in Unreal Engine 5, will launch on PlayStation 5, Xbox Series X|S, and PC on September 3.
Wilder World Opens a Player-Owned Trenches Hub as Gear Now Wears Down and Needs Repairs
Wilder World has introduced a player-owned Personal Space hub within the Trenches district, consolidating the garage, apartment, and Gun & Gear Room. This update also activates persistent gear degradation, requiring players to repair items at the Armory, with costs varying by damage, type, and rarity. Ownership and inventory management are tied to connected ZERO wallets, meaning sold items are removed from the game and saved presets.
MARVEL Tōkon: Fighting Souls Review – Brace yourself
MARVEL Tōkon: Fighting Souls is a 4-vs-4 tag-fighting game that struggles with significant performance issues on PC due to poor optimization and the use of Unreal Engine 5. While the game features a compelling comic-book aesthetic, robust single-player content, and newcomer-friendly mechanics, the PC version's technical problems, including rampant stuttering and desyncs in online play, detract from the otherwise fun and frenetic combat. The PlayStation 5 version is noted as being superior, but the PC release is considered a miss in its current state.
Fan-Made 8K Ocarina of Time Has Zelda Players Turning On Each Other
A fan-made 8K recreation of The Legend of Zelda: Ocarina of Time using Unreal Engine 5 has sparked debate among players regarding its visual style and the direction of Nintendo's official remake. The fan project showcases modernized lighting and visuals, leading to discussions about whether such enhancements detract from the original's charm and what players expect from the upcoming official version.
Hit PlayStation 5 Open-World Game Is Making Major Fan-Requested Changes
Bethesda Game Studios is considering bringing optimizations from the Nintendo Switch 2 version of The Elder Scrolls IV: Oblivion Remastered to PlayStation 5 and Xbox Series X/S. These changes, potentially including DLSS technology, are in response to fan requests for updates addressing bugs and performance issues. The game, powered by Unreal Engine 5, was released on April 22, 2025, for current-gen consoles and PC, with the Switch 2 version launching later.
Oblivion Remastered on Switch 2 is a miracle port – and a reminder the RPG still isn't fixed
The Elder Scrolls 4: Oblivion Remastered on Nintendo Switch 2 is a surprisingly capable port, retaining key Unreal Engine 5 features like Lumen lighting and Nanite geometry despite visual compromises in handheld mode. While the port successfully brings the 2006 RPG to a new platform with impressive visuals, it inherits the original's technical issues, leading to stuttering and performance hiccups that tarnish the overall experience.
Marvel Tōkon Fighting Souls Is a Hit on PS5, but PC Players Are Getting a Rough Deal
Marvel Tōkon: Fighting Souls offers a visually impressive fighting experience on PlayStation 5 and PlayStation 5 Pro, boasting a strong art style and stable 60 FPS performance. While the console versions are technically polished, the PC version faces significant issues with stuttering and inconsistent frame rates, despite having superior image quality when running optimally. Arc Systems Works is urged to address these PC performance problems to ensure a comparable experience across all platforms.
Lies of P 2 Developer Admits There’s “Definitely Pressure,” But It Wants to “Do Even Better”
NOUHG Studio's narrative director Kwon Byungsoo acknowledged the pressure surrounding the development of Lies of P 2, following the success of the first game which sold over four million copies. While the team aims to improve upon the original, they are trying to maintain the same mindset and excitement from the initial development. The sequel is confirmed to be in development by NEOWIZ and will utilize Unreal Engine 5.