Unreal Engine
Ongoing coverage on Unreal Engine.
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The Adventures of Elliot: The Millennium Tales Preview
The Adventures of Elliot: The Millennium Tales is a new Japanese RPG from Square Enix that blends retro sprite aesthetics with modern Unreal Engine visuals. The preview highlights a story involving a kingdom in peril, a magical princess, and time travel, with combat described as engaging and similar to top-down Zelda titles. The game is set to release on June 18 for PC, PlayStation 5, Xbox Series S|X, and Nintendo Switch, with a Prologue Demo currently available.
Survival Horror Lucid Falls Returns With Another Stunning Trailer
Eldamar Studio has released a new trailer for its atmospheric survival horror game, Lucid Falls, showcasing its Unreal Engine visuals and gameplay mechanics. Players will manipulate gravity, space, and time within lucid dreams to solve puzzles and survive terrifying nightmares.
Tides of Annihilation Announces First Hands-on In Summer, Introduces Unreal Engine and NVIDIA Collaboration
Eclipse Glow Games announced that Tides of Annihilation will be playable for the first time this summer. The studio is collaborating with Unreal Engine and NVIDIA to enhance visual fidelity and optimize performance. The single-player fantasy action-adventure game is in development for PC, Xbox Series X|S, and PlayStation 5.
TIDES OF ANNIHILATION ANNOUNCES FIRST HANDS-ON EXPERIENCE COMING THIS SUMMER; REVEALS DEEP TECHNICAL COLLABORATION WITH NVIDIA AND UNREAL ENGINE
Eclipse Glow Games announced that Tides of Annihilation will have its first hands-on experience event this summer. The studio also revealed a technical collaboration with Unreal Engine and NVIDIA to enhance visual fidelity and performance. The game is in development for PC, PlayStation 5, and Xbox Series X|S.
Tides of Annihilation Team Worked With Epic Games for Optimization, Hands-on Event Coming in Summer
Eclipse Glow Games is collaborating with Epic Games and Nvidia on optimizing Tides of Annihilation for stable performance across all platforms, utilizing Unreal Engine features like Nanite and DLSS. A hands-on event for the game is scheduled for this summer, with registration now open.
Epic Games' Unreal Engine 6 may include a metaverse launcher for its games
Epic Games' Unreal Engine 6 may feature a metaverse launcher for its games, with Rocket League's upcoming overhaul being the first project to utilize the next generation of the engine. Fortnite was also teased with a unique UI, suggesting integration with this new platform.
Just Cause Studio’s Job Listings Indicate New Project is Live-Service Multiplayer
Job listings for Avalanche Studios indicate their next project is a live-service multiplayer game utilizing Unreal Engine. The studio is seeking experienced personnel for large-scale multiplayer environments and live-service game development. Co-founder Christofer Sundberg suggested the new IP may not be part of the Just Cause franchise.
Unreal Engine 6 revealed alongside Rocket League update
Epic Games has revealed Unreal Engine 6, with Rocket League set to be one of the first titles to utilize the new engine. A teaser showcased refined visuals for grass, cars, and lighting. The release window for Unreal Engine 6 remains unclear, following Unreal Engine 5's launch in 2022.
Rocket League Devs Explain How Unreal Engine Powers the Paris Major
Developers of Rocket League discussed how Epic Games' Unreal Engine is utilized for live stadium technology and to prevent lag during competitive matches at the Paris Major esports event. The engine's capabilities were highlighted in relation to maintaining smooth gameplay and visual presentation.
3D Action-Adventure PC Title Mononoke No Kuni Heads to BitSummit 2026 with Revamped Demo
The 3D action-adventure game Mononoke No Kuni will be playable at BitSummit 2026, featuring a revamped demo with improved environments and new gameplay systems. Developed by Lights-Interactive and published by HAPPINET CORPORATION, the title is set to release on PC in autumn 2026. The game draws inspiration from Japanese folklore and features parry-based combat and a bond system with the player's Shiba Inu companion, Musashi.
CI Games reveals it is ending its Epic Games PC exclusivity agreement for Lords of the Fallen 2
CI Games has terminated its PC exclusivity agreement with Epic Games for Lords of the Fallen 2, originally set for a 2026 release. This decision allows CI Games to potentially release the game on platforms like Steam, responding to player requests. The company will continue to use Unreal Engine for development.
"It was chaos": How The Witcher 4 and Cyberpunk 2 are learning from decades of CD Projekt's documentation mistakes
CD Projekt is implementing new documentation processes for The Witcher 4 and Cyberpunk 2 to avoid past mistakes that hindered development on titles like Cyberpunk 2077 and its Phantom Liberty expansion. The company learned that comprehensive internal documentation is crucial for long-term project success and knowledge transfer, especially with a growing global workforce. This new approach emphasizes maintaining up-to-date records from the outset to streamline future development and prevent the loss of critical information.
“We tried to keep the soul of the original attraction, but level it up” — Disney World transforms Buzz Lightyear Space Ranger Spin into a real-time ride system powered by Unreal Engine
Disney World's Buzz Lightyear's Space Ranger Spin attraction has been significantly upgraded with new technology, including blasters with haptic feedback and dynamic targets that change scoring in real time. The ride system is now powered by Epic Games' Unreal Engine, with each vehicle running local deployments to generate score content and enhance interactivity. This refurbishment aims to modernize the classic dark ride, making it feel more like a real-time game while preserving the original attraction's core elements.
North Side Inc. releases official trailers for Bot Colony _Redux
North Side Inc. has released official trailers for Bot Colony _Redux, highlighting its core multilingual gameplay mechanic where players can interact with robots in English or 10 other languages. The studio also announced an upcoming Steam Playtest in preparation for Early Access, featuring improvements to checkpoints, responsiveness, lip sync, and facial animations. The game combines immersive storytelling with AI-driven characters and real-time conversation.
WILL: Follow the Light Review - Lost in the fog
WILL: Follow the Light is a narrative adventure game that struggles to deliver on its atmospheric potential due to heavy-handed writing and uneven puzzle design. While the sailing sequences and environmental depictions offer glimpses of what could have been, the overall experience is hampered by stiff performances and a story that over-explains its themes. The game was released on PC, PlayStation 5, and Xbox Series X|S.
Final Fantasy VII – regissör har redan 40 genomspelningar av remakens del tre
Naoki Hamaguchi, co-director for the Final Fantasy VII remake series, has completed over 40 playthroughs of the upcoming third installment. He expressed excitement about the game's development and assured players that the team is working hard to create an unforgettable experience. While no release window has been provided, Hamaguchi previously stated that the final part will be loved by all.
Talking Point: Will These Upcoming Star Wars Games Make The Hyperspace Jump To Switch 2?
This article analyzes the likelihood of several upcoming Star Wars games releasing on the Nintendo Switch 2. While some titles like Star Wars Zero Company show promise, others like Star Wars: Eclipse and Star Wars: Fate of the Old Republic face significant hurdles due to their demanding nature and development status. The piece also touches on the potential for ports of existing games like the Star Wars Jedi series.
Final Fantasy 7 Remake Part 3 Announcement Preparations Are “Steadily Underway”
Development for Final Fantasy 7 Remake Part 3 is proceeding on schedule, with preparations for its announcement underway. Director Naoki Hamaguchi confirmed the title is in a playable state and will be the culmination of the trilogy, sticking with Unreal Engine 4. The game is expected to release on PlayStation 5, Xbox Series X/S, PC, and Nintendo Switch 2.
Tools to tell if your game is broken
Matthew Tighe of Gameworks discusses how his company's platform uses AI and machine learning to help developers identify and fix bugs and performance issues throughout the game development process. Similarly, Ken Noland of AI Guys explains how their tool PerfCop analyzes performance data for Unreal Engine games to accelerate debugging and decision-making. Both emphasize that these AI tools are designed to assist developers, not replace them, by handling tedious tasks and improving overall game quality and development efficiency.
KALANORO HITS THE ROAD, TURNS UP THE VOLUME, AND BRINGS THE CHAOS
Kalanoro, a joyful action-adventure game inspired by Malagasy folklore, is set to release in Summer 2026 for Xbox Series X|S, PC, PlayStation 5, and Nintendo Switch. Developed by Red Raketa Studio and published by New Tales, the game features platforming, combat, and music-driven storytelling where players form a band to save the world. The game utilizes Unreal Engine and showcases colorful hand-drawn visuals.