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Video Game Industry

Ongoing coverage on Video Game Industry.

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PC Gamer

Steam Week in Review: spammy, AI-generated capsule art is a pox, and it makes browsing Steam less fun

The proliferation of AI-generated capsule art on Steam is diminishing the browsing experience, making it harder to discover genuine indie gems. This trend creates a disconnect between appealing art and actual game quality, potentially leading to wasted time and a less enjoyable user experience for curious players.

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Super Jump Magazine

The 100-Yen Democracy: The Hero with a Thousand Faces

This article analyzes how Nintendo's philosophy, exemplified by Mario and the "It's You" concept, democratized the Hero's Journey, making mythic experiences accessible to all. It contrasts this with modern business models like subscriptions and free-to-play, arguing they dilute game quality and introduce real-world inequality. The piece advocates for mature technology and a return to the creator-player dialogue championed by figures like Hiroshi Yamauchi to preserve gaming as a cultural cornerstone.

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Retro Gamer

Persona 6 boss wants his games to be like "poison," something "that shakes people's values or gives…

Persona series producer and director Kazuhisa Wada shared his philosophy on game creation, describing his aim to create games that act like 'poison' by challenging players' values and offering something thought-provoking. While not directly confirming details about Persona 6, Wada has previously used this 'poison' metaphor to describe the series' appeal, aiming for games that are both widely appealing and distinct.

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Games Press

SAFE IN OUR WORLD REVEALS IT HAS SUPPORTED OVER 70,000 VIDEO GAME INDUSTRY EMPLOYEES WITH FREE MENTAL HEALTH TOOLS, TRAINING, AND RESOURCES IN ITS FIRST-EVER PUBLIC IMPACT REPORT

The mental health charity Safe In Our World has released its 2025-26 Impact Report, revealing it has supported over 70,000 video game industry employees with free mental health resources and training. The charity also launched the Mental Health Star Accreditation and collaborated with Ubisoft and AbleToPlay on initiatives for both industry professionals and gamers.

Gamedeveloper.com

Don't Nod pursuing 'several levers' to secure financial future after Tencent decides against short-term investment

Developer Don't Nod is actively seeking financial solutions to extend its cash runway after Tencent decided against a short-term investment. The company is working to optimize its cost base and secure funding for 'Project P14' amidst a challenging industry environment.

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Invision Community

Jingle Jam Reveals 2026 Charity Partners and Celebrates 2025 Fundraising Success | Invision Game Community

Jingle Jam has announced its eight charity partners for the 2026 event, including new additions like Great Ormond Street Hospital Charity. The announcement follows a successful 2025 campaign that raised over £3.5 million, bringing the event's lifetime total to over £31 million. The 2026 event is scheduled for December 1st to December 14th.

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PC GamesN

Take-Two boss asserts GTA 6 launch date in 'man-on-the-street'-style TikTok interview

Take-Two Interactive CEO Strauss Zelnick reaffirmed that Grand Theft Auto 6 is scheduled to launch on November 19. In a TikTok interview, Zelnick stated that Rockstar Games' pursuit of creating an unprecedented experience is the reason for the extended development time. The company anticipates a significant revenue increase this year, projecting $8 billion.

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Blues News

Evening Interviews

Thatgamecompany is celebrating its 20th anniversary, reflecting on its journey from an anti-Columbine school project to a company known for its artistic and emotional games. The article discusses the studio's evolution and its impact on the gaming landscape.

Games Industry

Thatgamecompany's 20-year journey from anti-Columbine school project to a celebration of Van Gogh

Thatgamecompany, co-founded by Jenova Chen, celebrates 20 years of creating emotionally resonant games like Flow, Flower, Journey, and Sky: Children of the Light. The studio's journey began as an anti-violence project and evolved into a platform for artistic expression, overcoming financial struggles and shifting industry trends. Their latest venture, 'Dear Van Gogh,' is an immersive experience within Sky: Children of the Light, exploring the life of Vincent Van Gogh.

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Games Press

New TIGA Board reinforces commitment to championing the UK games industry

TIGA, the UK video games industry's trade association, has appointed new members to its Board of Directors, including Gemma Brown, Ben Gunstone, Dan Hett, Greg Howson, Marco A. Minoli, Stuart Muckley, Tim Repa-Davies, Sitara Shefta, and John Tearle. These appointments aim to strengthen TIGA's advocacy for games businesses across the country, focusing on growth, skills development, and policy initiatives. The new board members bring diverse expertise from various studios and specialisms within the UK games sector.

Checkpoint Gaming

Several studios at risk of closure amid Xbox restructuring

Several internal Xbox studios, including Double Fine, Compulsion Games, and Ninja Theory, are reportedly at risk of closure or being shut down as part of a global restructuring. These studios are in discussions with Xbox to potentially go independent or secure their future. This move follows previous closures of Tango Gameworks and Arkane Austin and comes as Xbox shifts focus to major IPs like The Elder Scrolls and Fallout, amidst broader industry challenges including layoffs at Ubisoft.

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Metro UK

Games Inbox: What is happening to Xbox and can it recover?

Readers express significant concern over the future of Xbox, citing massive layoffs, studio closures, and a perceived lack of direction from Microsoft. There is widespread pessimism about Xbox's ability to recover from its current struggles, with some suggesting it's past the point of no return. The discussion also touches on other gaming news, including the upcoming release of Forgotlings, the secrecy surrounding the Zelda: Ocarina of Time remake, and opinions on Grand Theft Auto 5's themes.

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PC Gamer

It would take you 90 straight days to play each of Steam Next Fest's demos for just 30 minutes

Steam Next Fest is currently featuring 4,347 game demos, a number expected to grow. Playing each demo for 30 minutes would require approximately 90 days of continuous playtime. This vast selection highlights the sheer volume of upcoming PC game releases.

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Gamedeveloper.com

Report: Two former Rare execs are leaving Xbox

Two former Rare executives, Craig Duncan and Louise O’Connor, are departing from Xbox. Duncan, head of Xbox Game Studios, and O'Connor, chief of staff, leave amidst reports of a 'business reset' and potential layoffs within Xbox. These departures follow a period of significant changes and discussions about the future sustainability of the Xbox division.

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Eurogamer

Nintendo's latest Direct was reportedly 2026's most-watched Summer Game Fest showcase, and Zelda: Ocarina of Time's remake was the most-viewed trailer

Nintendo's June Direct presentation reportedly achieved the highest viewership of any Summer Game Fest showcase this year, peaking at 3.8 million concurrent viewers. The most-watched trailer was for the upcoming remake of The Legend of Zelda: Ocarina of Time, which garnered 115 million views in just three days after its announcement.

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Nintendo Life

Latest Nintendo Direct Reportedly The Most-Watched Of The Summer Showcases

Nintendo's latest Direct presentation, which featured announcements for The Legend of Zelda: Ocarina of Time, Xenoblade Chronicles, and Nintendo Switch Sports Resort, reportedly achieved the highest viewership among summer showcases. Analytics firm LevelUp claims the Direct peaked at 3.8 million viewers, slightly surpassing Summer Game Fest's Opening Night Showcase. The trailer for The Legend of Zelda: Ocarina of Time was also cited as the most-viewed game trailer from any showcase.

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My Nintendo News

Zelda: Ocarina of Time for Switch 2 was 2nd most popular game during Summer Game Fest period

During the Summer Game Fest period, The Legend of Zelda: Ocarina of Time for the Nintendo Switch was the second most popular game based on media attention and trailer views. Data firm LevelUp compiled this information following showcases like the Xbox Game Show and Nintendo Direct.

Blues News

Evening Interviews

The article discusses how smaller, lesser-known publishers like Pocketpair are contributing to a revolution in indie publishing. It suggests that more hit games will emerge from these unexpected sources, changing the landscape of the video game industry.

Gamespot

Summer Games Week: The Biggest Reveals, Interviews, And Features

Summer Games Week, the successor to E3, concluded with numerous reveals, interviews, and features from various showcases like State of Play and Summer Game Fest. GameSpot covered a wide array of upcoming titles, including Final Fantasy 7 Revelation, Resident Evil: Veronica, and Gears of War: E-Day, providing previews and in-depth articles.

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Cyberockk

Xbox’s Matt Booty Confirms Elder Scrolls VI Is “Coming Along Well”, But Don’t Expect a Reveal Just Yet

Xbox's Matt Booty confirmed that The Elder Scrolls VI is progressing well and he has seen it running at Bethesda. While no release window or trailer was provided, Booty emphasized that the game will be revealed at the right time to showcase its best aspects. This update offers a positive sign for fans who have been anticipating the sequel since its initial tease in 2018.

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