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"Far more interesting than the RPGs we see today": Nintendo's Shigeru Miyamoto preferred casual physics sandboxes to cutting-edge graphics even in 1996

In a 1996 interview, Nintendo's Shigeru Miyamoto expressed a preference for simple physics-based games over graphically intensive RPGs, citing an old Macintosh game where players adjusted cannon launch angles. He felt that the focus on high production values and justifying price tags stifled creativity and the joy of player discovery, contrasting it with the more interactive potential he envisioned for games like Super Mario 64.

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