Video Game Law
Ongoing coverage on Video Game Law.
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A guide to six regulatory risks shaping games in 2026
This article outlines six key regulatory risks facing the video game industry in 2026, focusing on EU legislation. It details how aspects like in-game monetization, AI use, user-generated content, and virtual currencies are subject to new laws such as the EU AI Act, Digital Services Act, and proposed Digital Fairness Act and KIDS Act. The piece highlights enforcement actions and advises studios to proactively integrate these regulations into their game design.
MMO Business Roundup: XBOX’s rebrand, California games law, and Far Far West’s 1M sold
This MMO business roundup covers several industry developments, including California's game ownership law advancing, Steam's community market upgrades, and an AI video contest proposed by Party Animals developers. It also notes the Xbox brand's rebranding to XBOX and the early access extraction FPS Far Far West selling over one million copies on Steam.
Pocketpair Continues To Defy Nintendo With New Palworld Trademark
Pocketpair has filed new trademarks for 'Palworld Online' in South Korea and the US, likely for the game's upcoming 1.0 update. Meanwhile, Nintendo's attempts to patent game mechanics that could undermine Palworld have faced rejection from the US Patent Office.
Valve comes out swinging against New York lawsuit with rare public statement: 'The type of deal that would satisfy the NYAG would have been bad for users and other game developers'
Valve has publicly responded to a lawsuit filed by the New York Attorney General, defending its practices regarding in-game loot boxes and stating they do not constitute illegal gambling under state law. The company highlighted its efforts to combat fraud and theft related to virtual items and expressed concern that the AG's demands would negatively impact users and other developers.