Paradox's Afterworld feels like the first grand strategy game I can properly wrap my head around
Paradox Interactive's upcoming grand strategy game, Afterworld, aims to be more approachable than previous titles by integrating survival and settlement-building mechanics into a post-apocalyptic setting. The game features a unique 'Ideas' system that dripfeeds mechanics as players explore, preventing information overload. Early impressions suggest it successfully balances depth with manageability, offering a refreshing departure for the studio.
Eurogamer
- Entities
- Survival
- Settlement-building
- Dan Lind
- Afterworld
- Stellaris
- Grand Strategy Simulation
- Post-apocalyptic
- Crusader Kings
- Paradox Interactive
Original source
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