Control Resonant Embraces Visceral Melee Combat Over Traditional RPG Mechanics
Remedy Entertainment is redefining the Control experience with Resonant, focusing on immediate, aggressive melee combat and supernatural abilities. The game ditches weapon switching and parrying to maintain a fast-paced, offensive playstyle. This action RPG aims for deep player agency with expanded skill trees and versatile combat options.
Coverage across 4 outlets
Control Resonant Removed Weapon Switching and Parrying for “Immediate and Visceral” Combat
Remedy Entertainment has revealed that Control Resonant's combat system was designed to be immediate and visceral, leading to the removal of weapon switching and parrying mechanics. Lead gameplay designer Sergey Mohov explained that while these features were prototyped, they slowed down the action and did not align with the game's offensive-focused philosophy. Control Resonant is set to launch on September 24th for Xbox Series X/S, PlayStation 5, and PC.
'We've Really Gone to Town': Control Resonant Dev Diary Focuses on Its Action RPG Gameplay
Remedy Entertainment has released a new developer diary for Control Resonant, focusing on its action RPG gameplay. The sequel aims to define what an RPG made by Remedy looks like, featuring expanded skill trees, versatile combat, and deeper gameplay systems. The studio has its largest gameplay team ever working on Resonant, promising more weapon forms, abilities, and engaging enemy encounters.
Two genres and seven years on, Remedy attempt to define what a Control game even is in the lead-up to Resonant
Remedy Entertainment is defining what makes a 'Control' game for its upcoming sequel, Control Resonant. Creative leads Sergey Moho and Mikael Kasurinen discussed the challenges of establishing the game's identity, emphasizing an interplay between weapon attacks and combat abilities with an aggressive playstyle, differentiating it from the original's shooter mechanics.
Control Resonant gameplay designer says 'this not a soulslike' but an 'action-driven' sequel that leans heavily on melee and supernatural abilities — 'The player is very much in charge'
Remedy Entertainment has clarified that Control Resonant is an action RPG focused on aggressive, forward-pushing melee combat and supernatural abilities, rather than a Soulslike. Lead gameplay designer Sergey Mohov emphasized player agency, while creative director Mikael Kasurinen described it as an action game without inventory management. The sequel will feature the Aberrant shapeshifting melee weapon and is expected to launch on PlayStation 5, Xbox Series X/S, and PC this year.