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Diablo 5 to change monster level scaling for player power

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Blizzard is planning a different approach to monster level scaling in Diablo 5, aiming to make players feel more powerful as they progress. Game director Joe Shely acknowledged that the current system in Diablo 4 can hinder the core power fantasy of action RPGs. PC Gamer reported that Blizzard is considering changes to better capture the classic Diablo experience, with regular development updates planned for next year.

Eurogamer noted that this new approach will draw inspiration from Diablo 2 rather than Diablo 4, suggesting a move towards a more demanding experience. Blizzard previously announced in September that Diablo 4 would not receive further expansions, with development shifting to Diablo 5. The senior game director for Diablo 5 also revealed in September that Diablo 2: Resurrected's popularity is a key influence.

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