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Doom Revelations DLC Devs Faced Worst Crunch Before Layoffs

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16 days ago
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SummarySYNTHESIZED

id Software developers endured severe crunch conditions for Doom: The Dark Ages - Revelations. Many worked 12-17 hour days to complete the majority of the DLC in just months. This intense period preceded significant layoffs impacting the expansion's development team.

Coverage across 3 outlets

3 articles
PC Gamer

Former id Software producer says the team faced the 'worst crunch' in the series' history on Doom: The Dark Ages – Revelations: 'There were days where I didn't see my son'

Former id Software producer Andrew Willis revealed that the team experienced severe crunch conditions while developing Doom: The Dark Ages – Revelations, describing it as the worst in the series' history. This intense period of overwork, which included days of 12-17 hour shifts, occurred shortly before many developers on the expansion team were laid off by Xbox. The article also touches on the game's sales performance relative to Doom Eternal and the studio's overall health post-layoffs.

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Gamedeveloper.com

The majority of Doom: The Dark Ages' DLC got made 'in three or four months'

Former Id Software producer Andrew Willis described the development of Doom: The Dark Ages - Revelations DLC as extremely brutal, with significant crunch time required to complete the majority of the game in three to four months. Willis reported working at least 12 hours daily for two months, with some days reaching 17 hours, and noted that many team members considered it the worst crunch they had experienced. This news follows recent layoffs at Id Software, impacting many developers who had worked on previous titles.

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Eurogamer

Laid off id Software developer says crunch on Doom: The Dark Ages' Revelations DLC was "brutal" with up to 17-hour days

A former id Software developer described the crunch for Doom: The Dark Ages - Revelations DLC as "brutal," with days reaching up to 17 hours. This developer, Andrew Willis, was subsequently laid off by Microsoft along with many other id Software employees shortly after the DLC's release. The article highlights the intense working conditions and the subsequent job losses impacting the studio.

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