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Fallout: New Vegas director's hopes for the RPG were shaped by how little time Obsidian had to work on it: "We can't set our sights on anything crazier than this"

Fallout: New Vegas director Josh Sawyer discussed how the game's development constraints, particularly the 18-month deadline, shaped his goals for the RPG. He explained that the team focused on storytelling and quest reactivity, leveraging existing assets from Bethesda to achieve their vision within the limited timeframe.

Retro GamerArticle tone: Very positive
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