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South of Midnight and Consume Me Lead Games for Change Awards

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19 days ago
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SummarySYNTHESIZED

The 2026 Games for Change Awards celebrated games promoting social impact. South of Midnight earned Game/Experience of the Year, while Consume Me won multiple categories. Special awards recognized Jenn Panattoni, thatgamecompany, and SpecialEffect for industry contributions.

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4 articles
Blues News

2026 Games for Change Awards

The winners of the 2026 Games for Change Awards have been announced following the conclusion of the 2026 Games for Change Festival. The event celebrates games that promote social change and positive impact.

Checkpoint Gaming

South of Midnight and Consume Me win big at the 2026 Games for Change Awards

The 2026 Games for Change Awards celebrated games with social impact, with South of Midnight and Consume Me taking home multiple awards including Game/Experience of the Year and Indie Breakout, respectively. The ceremony, held during the Games for Change Festival in New York City, highlighted titles from 42 countries, recognizing achievements in narrative, gameplay, community empowerment, environmental impact, health, learning, and emerging media.

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Games Industry

South of Midnight wins Game and Experience of the Year at Games for Change Awards 2026

Compulsion Games' South of Midnight was named Game and Experience of the Year at the 2026 Games for Change Awards. The ceremony also recognized Hexecutable's Consume Me for Best Narrative and Best Gameplay, and Paintbucket Games' The Darkest Files for Best in Learning. Jenn Panattoni received the Vanguard Award for her significant contributions to the industry, including establishing the Xbox Social Impact team.

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Games Press

Games for Change Announces 2026 Special Award Winners

Games for Change has announced the special award winners for its 2026 awards, recognizing significant contributions to social impact in gaming. Jenn Panattoni will receive the Vanguard Award, thatgamecompany the Industry Leadership Award, and SpecialEffect the Giving Award for their work in advancing social causes through games and technology.

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