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Grand Theft Auto 6 development history reveals scrapped plans and delays

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Rockstar Games has revealed details about the lengthy development of Grand Theft Auto 6, including a scrapped version codenamed "Project Americas" that aimed to feature large parts of North and South America. The game's development was delayed to prioritize Red Dead Redemption 2, with Rockstar now focusing on one title at a time. Grand Theft Auto 6 is set to launch on November 19th for Xbox Series X/S and PlayStation 5, with a PC version reportedly planned for early 2027.

Gaming Bolt reports that Rockstar Games technical director Phil Hooker stated that the development tools and team built for Grand Theft Auto 6 will allow for quicker content creation in future projects. Eurogamer detailed challenges of development, including significant crunch during Red Dead Redemption 2, efforts to improve working conditions, and the impact of game leaks. Retro Gamer also noted that a realistic sweat system for characters like Jason and Lucia contributed to the extensive development time.

Coverage across 6 outlets

10 articles
Tech RadarNeutral

Rockstar artists have been working on GTA 6 for 11 years to plan out the map, co-head says roads are narrower than GTA 5's, which had a 'ripple effect' as the studio had to add even more buildings — 'All these things sort of come to bite you later'

Rockstar Games has reportedly been working on Grand Theft Auto 6 for 11 years, with artists beginning map planning in 2015. Development co-head Aaron Garbut noted that the game's narrower roads compared to Grand Theft Auto 5 created technical challenges, requiring more detailed surrounding buildings. The game is set to launch on November 19 for PlayStation 5, Xbox Series X, and Series S.

EurogamerPositive

GTA 6 is so detailed no single Rockstar employee knows it all - which is how we got shrinking horse testicles in Red Dead Redemption 2

Rockstar Games' development philosophy, highlighted by the autonomous creation of Red Dead Redemption 2's detailed horse testicles, emphasizes individual developer creativity. This approach, where no single employee knows every detail of a game as vast as Grand Theft Auto 6, allows for unexpected features and a high level of realism, though it also contributed to the game's lengthy development cycle.

Retro GamerPositive

Not even Rockstar heads know everything that's in GTA 6 because devs will just add stuff – which is also how Red Dead Redemption 2 got its absurd horse testicle physics

Rockstar Games' development process for Grand Theft Auto 6 allows for individual creativity, a philosophy exemplified by the detailed horse testicle physics in Red Dead Redemption 2. This autonomy within a structured framework is highlighted as a key factor in the studio's ability to create beloved and detailed game worlds.

Retro GamerNeutral

GTA 6 is still undergoing changes despite releasing next month, Rockstar boss says: "The game is never completely…

Rockstar Games director of technology Phil Hooker stated that Grand Theft Auto 6 is still undergoing changes and is never completely settled, even close to its November 19 release date. This is normal for large-scale games, which are often updated post-launch.

IGNNeutral

GTA 6 Was Originally Meant to Release Much Sooner Than We Realized

Rockstar Games has revealed that Grand Theft Auto 6 was originally intended to be developed concurrently with Red Dead Redemption 2. This suggests that the game could have been released much earlier than initially anticipated.

Retro GamerNeutral

As if you needed another reminder of why GTA 6 took so long, it has a realistic sweat system that makes Jason and Lucia…

Grand Theft Auto 6 features a realistic sweat system that makes characters like Jason and Lucia sweat based on their physical exertion, contributing to the game's extensive development time. Reports indicate the game's scope was adjusted from an earlier, larger concept, with Take-Two CEO Strauss Zelnick acknowledging development delays.

GamespotNeutral

GTA 6 Could Have Been Even Bigger And Released Years Sooner, But Then These Things Happened

A report details how Grand Theft Auto 6's scope was significantly reduced from its initial ambitious plans, which included spanning across North and South America. The game's development was also delayed by several years due to concurrent work on Red Dead Redemption II and shifts in Rockstar's development strategy. Despite delays, the game is set to launch on November 19 for PlayStation 5 and Xbox Series X|S.

EurogamerNeutral

GTA 6 was originally Project Americas and covered "big swaths" of country's north and south, Rockstar reveals, in interview tackling crunch, delays, and leaks

Rockstar Games has revealed Grand Theft Auto 6 was initially codenamed Project Americas and planned to span large parts of North and South America before being scaled down. The interview also detailed the challenges of development, including significant crunch during Red Dead Redemption 2, efforts to improve working conditions, the impact of game leaks, and multiple delays leading to the current November 19th release date for PlayStation 5 and Xbox Series S/X.

Retro GamerNeutral

GTA 6 was delayed for years after Rockstar scaled back "Project Americas," which would have been set across…

Rockstar Games co-studio head Rob Nelson revealed that Grand Theft Auto 6's lengthy development was partly due to a scrapped version called "Project Americas," which aimed to feature large parts of North and South America. The project was delayed to prioritize the development of Red Dead Redemption 2, with most Rockstar studios now focusing on one title at a time.

Gaming BoltNeutral

Rockstar’s Next Game Won’t Take 8 Years, as GTA 6 Tools Allow Team to “Do Things More Quickly”

Rockstar Games technical director Phil Hooker stated that the development tools and team built for Grand Theft Auto 6 will allow for quicker content creation in future projects, potentially reducing the long wait times between major releases. The game is set to launch on November 19th for Xbox Series X/S and PlayStation 5, with a PC version reportedly planned for early 2027.