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Kojima Reflects on Career, Mortality, and Future Game Projects

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11
high diversity
Articles
28
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Updated
9 days ago
Sentiment
Mostly positive
across coverage
SummarySYNTHESIZED

Hideo Kojima, celebrating his 63rd birthday, is reflecting on his mortality and the finite time he has left to create games. He reaffirms his dedication to game development, with new titles like OD and Physint in the works. Kojima also expressed envy towards younger creators and his ongoing involvement with film adaptations.

Coverage across 11 outlets

28 articles
Retro Gamer

Hideo Kojima said Half-Life had a "kind of soul" which Japanese games lacked, and Metal Gear Solid 2 was directly inspired by Valve's classic FPS

Hideo Kojima reflected on the original Half-Life, stating it possessed a "soul" that Japanese games lacked and directly inspired features in Metal Gear Solid 2. He praised Valve's attention to detail and atmosphere, noting how the game's interactivity and environmental destruction influenced his own work.

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Retro Gamer

Death Stranding creator Hideo Kojima is "not running out of ideas anytime soon," Higgs actor says, but wouldn't blame him if he wanted to leave the series behind

Actor Troy Baker, who worked on Death Stranding, stated that Hideo Kojima is still full of creative ideas and not running out of them anytime soon. Baker mentioned Kojima's prolific career, including the Metal Gear Solid series, P.T., and Death Stranding, and noted his upcoming projects OD and Physint.

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Retro Gamer

Hideo Kojima would "rather have the player walk away impacted than entertained," says Death Stranding 2 Higgs actor Troy Baker: "The only way he knows how to swing is big"

Actor Troy Baker, who plays Higgs in Death Stranding 2, describes Hideo Kojima as a developer who prioritizes impactful experiences over constant entertainment. Baker stated that Kojima's approach involves taking significant creative risks, similar to his work on Metal Gear, and that this philosophy requires trust between the creator and his team.

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Happy Gamer

Kojima: Gamers Need More Culture, That’s Why Low Roar Is in Death Stranding

Hideo Kojima believes gamers need more cultural exposure, which is why he chose the band Low Roar for Death Stranding. He sees entertainment, including games, as a role for introducing players to new art and ideas. While some critics prefer games to be pure entertainment, Kojima argues that games can and should be a medium for cultural enrichment and deeper meaning.

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N4G

Hideo Kojima put Low Roar in Death Stranding because gamers need more culture in their lives

Hideo Kojima believes in enriching players' lives through culture and art, using his game Death Stranding to introduce them to music they might not otherwise encounter. He emphasizes the importance of a broad cultural palette.

N4G

Hideo Kojima put Low Roar in Death Stranding because gamers need more culture in their lives

Hideo Kojima discussed his decision to include the band Low Roar in Death Stranding, stating that gamers need more cultural experiences. The conversation also touched upon the nature of pre-rendered trailers in game development and the importance of game preservation, with differing views expressed on physical media versus digital ownership.

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Retro Gamer

Hideo Kojima put Low Roar in the Death Stranding games because he thinks gamers need more culture in their lives: "I believe that is the role entertainment is meant to play"

Hideo Kojima discussed his approach to integrating music and culture into his games, specifically mentioning the use of the band Low Roar in Death Stranding. He believes entertainment, including video games, should encourage players to explore artists and art forms beyond their usual tastes. Kojima also touched upon the development of Death Stranding 2: On the Beach, aiming for a more engaging experience for players.

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IGN

Hideo Kojima's Focus For Death Stranding 2 Was Ensuring Fans Enjoyed It 'All the Way to the End'

Hideo Kojima emphasized to his development team the importance of ensuring players enjoy Death Stranding 2: On the Beach throughout the entire experience. The focus was on delivering a consistently engaging journey from start to finish.