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id Software Developers Criticize Xbox Layoffs Amidst Studio Restructuring

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19 days ago
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SummarySYNTHESIZED

Lead id Software developers have voiced strong criticism of Microsoft's recent layoffs, describing the process as "inhumane" and stating morale is at an all-time low. Studio leadership asserts the team size is now comparable to when Doom (2016) was developed, refuting claims the studio has been "gutted." However, current and former employees dispute these claims, expressing concerns about lost institutional knowledge and the ability to create future AAA titles.

Coverage across 15 outlets

50 articles
Retro Gamer

Xbox confirms there isn't just "1 person left in Texas" working on id Software's engine following mass layoffs, but "dozens" across "multiple locations"

Xbox has refuted claims that only one person remains in Texas working on id Software's id Tech engine following extensive layoffs. A spokesperson stated that dozens of employees are still working on the engine across multiple locations, though the exact number is unconfirmed. Former id Software artist Derek Best criticized Microsoft's actions, stating that significant institutional knowledge and technological advancements, particularly for Doom: The Dark Ages, have been lost due to the layoffs.

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Eurogamer

"My 'Microsoft will probably be a good steward of the brand' statement isn't aging well" - id Software co-founder John Carmack speaks out after devastating Xbox layoffs

id Software co-founder John Carmack commented on the recent significant layoffs at his former studio following Xbox's restructuring. Carmack expressed sadness but not anger, suggesting id Software may have been a marginal business for Microsoft, with Minecraft revenues potentially subsidizing other studios. He reflected on the challenges of making games financially successful in a competitive market and questioned potential strategies for increasing revenue and reducing costs without alienating the existing player base.

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Rock Paper Shotgun

Id Software co-founder John Carmack "can’t muster anger or outrage" over Xbox gutting the Doom studio, but does say it'll "dampen the mood of the founder reunion"

Id Software co-founder John Carmack expressed sadness but not anger over the recent layoffs at the studio, suggesting that the company may have been a marginal business for Microsoft. He believes games need to succeed financially to continue being produced and that executives aren't always the problem, though he acknowledges the possibility. Carmack hopes the studio can recover despite the uncertain future.

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Retro Gamer

id Software co-founder says "my 'Microsoft will probably be a good steward of the brand' statement isn't aging well" after the Doom maker lost 136 of its 185 staff to layoffs

id Software co-founder John Carmack commented on the significant layoffs at the studio under Microsoft, stating his previous belief that Microsoft would be a good steward of the brand is not aging well. He suspects id Software was a marginal business for Microsoft, with Minecraft's profits potentially subsidizing other studios. Carmack also reflected on game development needing to succeed financially, not just be beloved, and speculated on alternative strategies that could have improved id's financial performance.

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PC GamesN

Id Software founder John Carmack mourns layoffs: "Games need to succeed, not just be beloved"

Id Software co-founder John Carmack expressed sadness over recent layoffs affecting over half of the studio's workforce, attributing the cuts to increasing business pressures rather than executive malice. He reflected on the need for games to be commercially successful, not just critically acclaimed, to ensure long-term production, and pondered potential design or marketing changes that could have improved Id's financial standing.

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PC Gamer

How do you put a price tag on a legacy like id Software's?

The article discusses the recent layoffs at id Software and contrasts Microsoft's handling of the studio's legacy with Costco's long-standing commitment to its $1.50 hot dog price. It questions Microsoft's stewardship of id Software's influential franchises like Doom and its proprietary id Tech engine, suggesting a lack of appreciation for their historical and creative value compared to their financial performance.

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Blues News

Quoteworthy

John Carmack commented on recent layoffs at id Software, expressing that his previous statement about Microsoft being a good steward of the brand is not holding up well. The article touches upon the significant job cuts impacting the studio.

IGN

'To Continue Being Produced Long Term, Games Need to Succeed, Not Just Be Beloved' — John Carmack Responds to id Software Layoffs

John Carmack commented on the recent layoffs at id Software, expressing sadness but not anger. He stated that for games to continue being produced long-term, they need to achieve commercial success, not just critical acclaim or popularity.

PC Gamer

John Carmack reacts to massive layoffs at id Software: 'My 'Microsoft will probably be a good steward of the…

Co-founder of id Software, John Carmack, has commented on the recent layoffs at the studio, expressing disappointment that his previous statement about Microsoft being a good steward of the brand "isn't aging well." While saddened, Carmack stated he doesn't "muster anger or outrage," suspecting id Software was a marginal business for Microsoft. He also discussed hypothetical strategies that could have prevented the team's decimation, while co-founder John Romero expressed grief for those affected.

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Shack News

Carmack says his 'Microsoft will be a good steward' of the id Software brand take didn't age well

Following significant layoffs at id Software amidst a broader Xbox reorganization, co-founder John Carmack expressed sadness and acknowledged that his previous statement about Microsoft being a good steward of the brand has not aged well. Carmack suspects id Software may have been a marginal business for Microsoft, contributing to the cuts despite recent releases like Doom: The Dark Ages.

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Blues News

id Software Considered a Perfect Dark Game

id Software experienced significant layoffs, with at least 92 full-time employees affected as part of broader cuts at Xbox. The article examines the impact of these workforce reductions on the studio.

Retro Gamer

"Great job Microsoft": Former id Software artist says the legendary dev has been "relegated to support studio size" after Xbox's strategy of "nuking a team into the dirt"

Former id Software artist Derek Best stated that Microsoft's recent layoffs have reduced the iconic FPS developer to a support studio size. Best, who was among the 136 employees laid off, criticized Microsoft's strategy, noting the significant loss of institutional knowledge and the impact on the id Tech engine team. The layoffs have raised concerns about the future of id Software's core franchises like Doom and Quake.

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Gamespot

New Perfect Dark, Co-Op Doom Were Reportedly In The Works At Id Software Before Mass Layoffs

Mass layoffs have significantly impacted id Software, with reports suggesting projects like a new Perfect Dark game, a co-op Doom experience, and a John Wick-inspired title called Fury were in development. Xbox CEO Asha Sharma's 'reset plan' led to the dismissal of over half of id Software's staff, potentially affecting the future of the id Tech engine and other studios like Obsidian Entertainment and ZeniMax Online Studios.

Eurogamer

Doom and Quake studio id Software reportedly gutted, leaving standalone capabilities in doubt and newly revealed game ideas dead

Microsoft's restructuring has severely impacted id Software, with 136 employees laid off, leaving fewer than 50 staff. This reduction in force has reportedly led to the cancellation of new game ideas like 'Fury' and a 'Perfect Dark' title, and casts doubt on the studio's ability to develop full-scale games independently. The future of id Software appears to be shifting towards a support role for other Xbox studios, potentially focusing on its proprietary id Tech engine.

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Retro Gamer

Pitches for a co-op Doom, a new Perfect Dark, and a John Wick-inspired cyberpunk game were cooking at id Software before Microsoft layoffs reportedly led to 136 job cuts

id Software reportedly had multiple projects in development, including a new Perfect Dark, a John Wick-inspired cyberpunk game titled Fury, and a multiplayer Doom title, before significant layoffs occurred. These pitches were made after the completion of Doom: The Dark Ages' Revelations DLC, and the studio's future now seems uncertain as Xbox reportedly pushes for faster releases of major franchises like The Elder Scrolls 6 and Fallout 5.

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Blues News

136 Layoffs at id Software

id Software has experienced 136 layoffs, with 96 employees affected at their Richardson offices and an additional 40 remote workers. These job losses are part of a larger trend impacting the company in 2026.

Wolfs Gaming Blog

id Software Was Reportedly Considering Perfect Dark, A John Wick-Style Shooter And More Doom Before Xbox Layoffs

id Software experienced significant layoffs, leading to the cancellation of several projects including a new Perfect Dark game and an original IP. The studio's future creative direction is now uncertain following these workforce reductions.

Retro Gamer

Rather than rip and tear id Software apart, Xbox should have put the FPS pioneers on Gears of War

Following significant layoffs at Xbox Game Studios, including a reported 50% staff reduction at id Software, the article argues that Xbox should leverage id Software's expertise for the Gears of War franchise. It suggests that id's talent for creating visceral first-person shooter experiences would be a better fit for Gears of War than continuing with their own struggling franchises like Quake Champions or Rage 2.

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Gaming Bolt

id Software Suffers 90 Layoffs, “Most (If Not All) Coders” and QA Department Let Go – Rumor

id Software has reportedly laid off 90 employees, approximately 50% of its staff, including its entire QA department. This move is part of Xbox's broader "reset" plan, which has already led to significant job cuts across its gaming divisions. The layoffs come shortly after the release of DOOM: The Dark Ages' expansion, Revelations, for PC and current-generation consoles.

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Gamespot

Some Of The Most Impressive Gaming Tech Ever Wasn’t Enough To Save Devs From Xbox Cuts

Microsoft's recent layoffs at id Software have raised concerns about the future of its proprietary id Tech engine, with reports indicating a significant portion of the studio's coding talent was let go. This follows a trend of major studios, including 343 Industries and potentially MachineGames, moving away from internal engines towards Unreal Engine, potentially hindering technological innovation in the gaming industry.