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Ken Levine Discusses BioShock Legacy and Judas Development

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BioShock creator Ken Levine reflects on leaving the franchise and details the decade-long, experimental development of his new game, Judas, influenced by emergent narratives.

Coverage across 5 outlets

6 articles
PC Gamer

Ken Levine says he had to leave Bioshock behind because 'things can own you if you hold them too tightly'

Ken Levine reflects on his career and the decision to move on from the BioShock franchise after the closure of Irrational Games. He discusses how he felt he had nothing more to say in that world and the importance of challenging himself with new projects like Judas, which he notes shares DNA with BioShock but is also radically different.

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Retro Gamer

Killing a main character in Baldur's Gate 3 on his second playthrough had a massive impact on how BioShock creator…

BioShock creator Ken Levine discussed how his experience with Baldur's Gate 3, particularly losing a main character in a second playthrough, has influenced his approach to player choice in his upcoming game, Judas. He highlighted the power of emergent narrative possibilities and how this contrasts with the more linear storytelling of his previous works like BioShock.

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Eurogamer

"I can only tip my hat to those guys" - BioShock creator Kevin Levine praises Baldur's Gate 3 amid fresh talk about his ambitious plans for next game Judas

BioShock creator Ken Levine praised Larian Studios' Baldur's Gate 3 for its complex narrative engineering, drawing parallels to the challenges his studio faces with the upcoming immersive sim Judas. Levine highlighted that while Baldur's Gate 3 wasn't technologically demanding, its intricate branching narrative required immense organizational effort. He also shared his views on ultra-realism in games, suggesting that effective art direction can be more impactful than cutting-edge technology.

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Blues News

Morning Interviews

Ken Levine discusses the decade-long development of his upcoming game, Judas. He shares insights into the creative process and challenges faced during its extensive production cycle.

IGN

Bioshock creator Ken Levine Reveals Why Judas Took a Decade to Develop: 'We Kissed Many Frogs'

Ken Levine, the creator of Bioshock, explained in a recent interview that his new game, Judas, has been in development for a decade. He described the long development process as 'kissing many frogs,' implying extensive experimentation and iteration.

IGN

Ken Levine Explains Why Judas Isn't Focused on Cutting-Edge Tech

BioShock developer Ken Levine discussed his upcoming game Judas, explaining that his creative focus is not on cutting-edge technology or ultrarealism. He emphasized his preference for prioritizing other aspects of game development over pushing graphical boundaries.