Judas
News, coverage and analysis tracking Judas across the outlets.- Summer Game Fest 2026 live report - all the news and announcements from Geoff Keighley's E3 but not E3 showcaseSummer Game Fest 2026 is set to feature a two-hour showcase hosted by Geoff Keighley, promising to reveal the future of video games. Expected announcements include Star Wars: Zero Company, a new Crazy Taxi game, and potential reveals for Guild Wars 3, Persona 6, and Mass Effect 5. The event will cover news and announcements live, with a YouTube stream starting earlier.
- Release Dates/WindowsKen Levine's upcoming game, Judas, may be delayed by up to three more years, potentially extending its development cycle to eleven years. This potential delay impacts the anticipated release of the BioShock successor.
- Judas reportedly not releasing intil 2028The narrative-driven FPS Judas, developed by Ghost Story Games and led by Ken Levine, is now projected to release in Take-Two Interactive's 2028/2029 fiscal year, indicating a potential launch in late 2028. This is a significant delay from earlier expectations of a 2025 release. The game is planned for PC, Xbox Series X|S, and PlayStation 5.
- Take-Two to launch seven sequels and three new IP by 2029 – but what are they?Take-Two Interactive has outlined its release strategy through April 2029, planning to launch seven sequels, three new intellectual properties, and numerous sports and mobile titles. This includes the Max Payne 1+2 remakes expected around 2027, Bioshock 4, and the new IP Judas. The publisher also anticipates releasing Grand Theft Auto 6 in November 2024.
- BioShock Will Never Escape Ken Levine, and Levine Will Never Escape BioShockDirector Ken Levine's long-standing thematic focus means his new game, Judas, shares similarities with his previous work, particularly BioShock. The article suggests that the BioShock franchise has struggled in his absence, highlighting the deep connection between the creator and his iconic series.
- Ken Levine says he had to leave Bioshock behind because 'things can own you if you hold them too tightly'Ken Levine reflects on his career and the decision to move on from the BioShock franchise after the closure of Irrational Games. He discusses how he felt he had nothing more to say in that world and the importance of challenging himself with new projects like Judas, which he notes shares DNA with BioShock but is also radically different.
- BioShock Creator: Switch 2 Proves Graphics Have Reached "Diminishing Returns"BioShock creator Ken Levine believes that hardware like the Nintendo Switch 2 and Valve's upcoming Steam Machine indicate a point of diminishing returns for graphical realism in video games. He argues that stylized visuals age better than ultra-realistic graphics, which are also more expensive to develop and don't necessarily enhance the player experience.
- Killing a main character in Baldur's Gate 3 on his second playthrough had a massive impact on how BioShock creator…BioShock creator Ken Levine discussed how his experience with Baldur's Gate 3, particularly losing a main character in a second playthrough, has influenced his approach to player choice in his upcoming game, Judas. He highlighted the power of emergent narrative possibilities and how this contrasts with the more linear storytelling of his previous works like BioShock.
- Steam Machine and Switch 2 aren't "massive technological upgrades," says BioShock creator – but they prove we've hit "diminishing returns" with cutting-edge graphics techBioShock creator Ken Levine believes that focusing on cutting-edge graphics technology leads to diminishing returns and doesn't age as well as stylistic choices. He argues that platforms like the Nintendo Switch 2 and Steam Machine are not massive technological upgrades, and that strong art direction is more important than being on the technological cutting edge. Levine also stated that his upcoming game, Judas, will prioritize narrative design over CPU intensity.
- BioShock creator says Nintendo Switch 2 proves gaming graphics are hitting “diminishing returns”BioShock creator Ken Levine believes the gaming industry is experiencing diminishing returns in graphics, using the Nintendo Switch 2 as an example of hardware that prioritizes artistic style over photorealism. He argues that unique art direction and creative vision are more important for a game's longevity than cutting-edge technology.
- "I can only tip my hat to those guys" - BioShock creator Kevin Levine praises Baldur's Gate 3 amid fresh talk about his ambitious plans for next game JudasBioShock creator Ken Levine praised Larian Studios' Baldur's Gate 3 for its complex narrative engineering, drawing parallels to the challenges his studio faces with the upcoming immersive sim Judas. Levine highlighted that while Baldur's Gate 3 wasn't technologically demanding, its intricate branching narrative required immense organizational effort. He also shared his views on ultra-realism in games, suggesting that effective art direction can be more impactful than cutting-edge technology.
- Bioshock lead's fears about Judas were banished by Baldur's Gate 3 gibbing a main character on his second…Ken Levine, the lead designer of BioShock, discussed the development of his upcoming game, Judas, highlighting its focus on branching narratives and player choice. He drew inspiration from Baldur's Gate 3's reactive storytelling, emphasizing Judas's high replayability compared to his previous titles.
- Ken Levine Says Judas Is Nearing the Finish Line and Will Be Far More Reactive Than BioShockCreator Ken Levine has stated that the game Judas is nearing the end of its development cycle, though a release date remains unannounced. Levine emphasized that the team has focused on making the game highly reactive to player choices, aiming for significantly more replayability than his previous titles like BioShock. The extended development time was attributed to refining the story and systemic framework rather than graphical advancements.
- QuoteworthyKen Levine, creator of BioShock, explains his decision to prioritize stylized graphics over realism for the original game and his upcoming title Judas. He believes realistic graphics age poorly and prefers a distinct artistic vision. The article also briefly mentions a producer from Dead Space casting doubt on a potential remake.
- Morning InterviewsKen Levine discusses the decade-long development of his upcoming game, Judas. He shares insights into the creative process and challenges faced during its extensive production cycle.
- "It's expensive and it doesn't age": Why Ken Levine didn't aim for realistic graphics in BioShock, and won't for Judas eitherBioShock director Ken Levine prioritizes artistic style over photorealistic graphics in his upcoming game Judas, arguing that realism is expensive and ages poorly. He believes that strong art direction, rather than cutting-edge technology, is key to a game's lasting appeal, citing the Nintendo Switch and Steam Deck as examples of platforms focusing on form factor over raw power. Levine also draws parallels between Judas's complex narrative branching and Larian Studios' work on Baldur's Gate 3, emphasizing the engineering and organizational challenges over technological demands.
- Bioshock creator Ken Levine Reveals Why Judas Took a Decade to Develop: 'We Kissed Many Frogs'Ken Levine, the creator of Bioshock, explained in a recent interview that his new game, Judas, has been in development for a decade. He described the long development process as 'kissing many frogs,' implying extensive experimentation and iteration.
- Ken Levine Explains Why Judas Isn't Focused on Cutting-Edge TechBioShock developer Ken Levine discussed his upcoming game Judas, explaining that his creative focus is not on cutting-edge technology or ultrarealism. He emphasized his preference for prioritizing other aspects of game development over pushing graphical boundaries.
- Ken Levine On Why He Quit Making BioShock Games--"Scary And Risky And Crazy"Veteran game developer Ken Levine explains his decision to step away from the BioShock series after BioShock Infinite, citing a desire for new creative challenges and a feeling of having nothing more to say within that world. He discusses the risks involved in leaving a successful franchise and how established series can define their creators. Levine's new game, Judas, developed by Ghost Story Games, reportedly contains much of BioShock's DNA.
- MAC 2026 Announces Ken Levine, Yoko Taro and Jeff Gomez for One-Day Online Conference on Interactive StorytellingThe Modern Audience Conference (MAC) 2026 will host an online event on May 20, 2026, focusing on interactive storytelling in games and media. Featured speakers include Ken Levine, Yoko Taro, and Jeff Gomez, who will discuss practical insights into crafting engaging narratives and pushing genre boundaries. The conference aims to counter generic content by highlighting bold and human-centric storytelling approaches across various platforms.