Mike Bithell Explores New Immersive Sim Direction
Mike Bithell is developing Vampirium: 1997, an "im-slim" immersive sim focusing on text and menus. This approach allows for rapid iteration and greater player agency. Bithell also reflects on balancing game scope with development resources after studio challenges.
Coverage across 3 outlets
"I genuinely think there's awesome potential": Mike Bithell on his "im-slim" Vampirium: 1997 and the power of quick verbs
Mike Bithell discusses his upcoming game Vampirium: 1997, an "im-slim" immersive sim that focuses on text and menu options rather than traditional 3D visuals. He explains how this approach allows for rapid implementation of new mechanics and "verbs," giving players more agency. Bithell also shares his enjoyment of creative independence after his previous studio, Bithell Games, had to lay off staff following the underperformance of Tron: Identity.
Morning Interviews
Developer Mike Bithell discusses the importance of matching the scope of a game to its development resources. He emphasizes that the industry often overlooks this crucial aspect of game creation.
Mike Bithell’s Journey From Auteur To Studio Boss
Mike Bithell, CEO and creative director of Bithell Games, discusses his journey from creating the indie hit Thomas Was Alone to leading a studio. He reflects on the challenges of modern indie development and the inspiration behind his TRON-inspired games, TRON: Catalyst and TRON: Identity. The interview also touches on the evolution of game development and the importance of studio leadership.