"I genuinely think there's awesome potential": Mike Bithell on his "im-slim" Vampirium: 1997 and the power of quick verbs
Mike Bithell discusses his upcoming game Vampirium: 1997, an "im-slim" immersive sim that focuses on text and menu options rather than traditional 3D visuals. He explains how this approach allows for rapid implementation of new mechanics and "verbs," giving players more agency. Bithell also shares his enjoyment of creative independence after his previous studio, Bithell Games, had to lay off staff following the underperformance of Tron: Identity.
Rock Paper Shotgun
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