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Nvidia Unveils DLSS 4.5 Ray Reconstruction for August Launch

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Nvidia has announced DLSS 4.5 Ray Reconstruction, enhancing ray-traced visuals. This update uses a new transformer model for improved shadow and lighting accuracy. It will be available for all GeForce RTX GPUs starting in August.

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4 articles
Rock Paper Shotgun

Nvidia DLSS 4.5 Ray Reconstruction, out now, ups shadow quality and more accurately illuminates trash bags

Nvidia has released DLSS 4.5 Ray Reconstruction, an update to its AI upscaling technology that enhances ray-traced shadows and lighting. This new version utilizes a deeper Transformer model for improved accuracy and responsiveness, and features a more efficient AI denoiser. The technology will be implemented in upcoming games like 007: First Light and Control.

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Blues News

DLSS 4.5 Ray Reconstruction This August

NVIDIA has announced DLSS 4.5 Ray Reconstruction, an upcoming feature set to launch in August. This technology aims to significantly improve ray-traced image quality for all supported games, building upon previous DLSS advancements.

Gaming On Linux

NVIDIA RTX Spark "superchip" and DLSS 4.5 Ray Reconstruction announced

NVIDIA announced the RTX Spark "superchip" for AI, creation, and gaming, alongside DLSS 4.5 Ray Reconstruction at Computex 2026. The RTX Spark integrates NVIDIA's AI and graphics technologies into a single chip for laptops, promising enhanced performance for creative workflows and AAA gaming at 1440p with ray tracing. DLSS 4.5 Ray Reconstruction features a new transformer model for superior image quality in ray-traced games, set to launch in August.

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Gaming Bolt

DLSS 4.5 Ray Reconstruction Improvements Detailed, Out in August

Nvidia has detailed its upcoming DLSS 4.5 Ray Reconstruction technology, set to launch in August for all Nvidia GeForce RTX GPUs. This new iteration utilizes a second-generation transformer model to enhance image quality in games employing ray tracing and path tracing. The technology unifies denoising with DLSS Super Resolution, offering improved performance and visual fidelity by generating higher-quality pixels in noisy ray-traced frames.

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