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OtherSide Entertainment Cancels Project, Continues Layoffs

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SummarySYNTHESIZED

OtherSide Entertainment has laid off 18 more employees, bringing the total to 36 recent cuts. The studio cited the challenging market for immersive sims and the unviability of its project Argos. Fewer than 10 employees now remain as the studio focuses on updates for Thick as Thieves.

Coverage across 6 outlets

9 articles
Blues News

Comings and Goings

OtherSide Entertainment, the developer behind Thick as Thieves, has been impacted by further layoffs. The extent of the workforce reduction and its specific causes were not detailed in the report.

Gaming Bolt

Thick as Thieves Studio Hit With More Layoffs, Left With “Fewer Than 10” Employees

OtherSide Entertainment has undergone further layoffs, reducing its staff to fewer than 10 employees, who are now focused solely on maintaining the co-op stealth game Thick as Thieves. The studio has no plans for future games following the cancellation of a project codenamed Argos and a reduction in scope for Thick as Thieves, which was originally envisioned as a PvPvE immersive sim. The studio's director, Jeff Hickman, stated that the current industry landscape makes their signature lengthy development cycles for immersive sims commercially unviable.

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PC Gamer

'Fewer than 10' employees remain at Thick as Thieves studio following another round of layoffs

OtherSide Entertainment has laid off 18 employees, with fewer than 10 remaining, following a previous round of 17 cuts two weeks prior. The studio cited the challenging market for immersive sim games and the commercial non-viability of continuing in its current shape, despite the positive reception to Thick as Thieves' introductory campaign. The studio has no plans for future games and will focus on updates for Thick as Thieves.

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Gamedeveloper.com

OtherSide Entertainment lays off 18 from Thick as Thieves team

OtherSide Entertainment has laid off 18 employees from its Thick as Thieves development team, bringing the total number of recent layoffs to 36. The studio cited the increasing difficulty of commercially viable development for immersive sims as the reason for the cuts, despite a recent investment from Aonic and a reduced scope for Thick as Thieves.

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Gaming Bolt

Thick as Thieves Studio Hit by Layoffs Affecting 17 Employees Due to Another Project’s Cancellation

OtherSide Entertainment has laid off 17 employees following the cancellation of a project codenamed Argos. The studio, which recently released the co-op stealth game Thick as Thieves on PC, cited the challenging industry climate as a reason for the project's unviability. Several former employees have confirmed their departure and are seeking new employment.

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Rock Paper Shotgun

Warren Spector-helmed Thick as Thieves developers OtherSide lay off 17 staff as they cancel multiplayer immersive sim Argos: Riders on the Storm

OtherSide Entertainment, co-helmed by industry veterans Warren Spector and Paul Neurath, has laid off 17 employees following the cancellation of their multiplayer immersive sim, Argos: Riders on the Storm. The studio cited the "brutally challenging" state of the games industry as the reason for making the game unviable. Their other title, Thick as Thieves, recently shifted focus to solo and co-op play.

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Games Industry

OtherSide Entertainment cuts 17 jobs after Argos cancellation

OtherSide Entertainment has laid off 17 employees following the cancellation of its in-development project, Argos. The studio cited challenging industry conditions as the reason for the project's unviability. This follows a history of project cancellations and IP acquisitions for the developer.

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Blues News

Comings and Goings

OtherSide Entertainment has laid off 17 employees. The article does not provide further details on the reasons for the layoffs or the specific roles affected.

Gamedeveloper.com

OtherSide Entertainment lays off 17 staff following game cancellation

OtherSide Entertainment has laid off 17 employees following the cancellation of a game codenamed Argos. Studio leaders Warren Spector and Paul Neurath stated that the current challenging gaming landscape made the project unviable. The studio is seeking new opportunities for the impacted staff.

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