PlayerUnknown Productions Cancels Prologue, Lays Off Staff
PlayerUnknown Productions has ceased development on Prologue: Go Wayback due to funding issues, making the game free-to-play and seeking refund options while focusing on its Melba engine.
Coverage across 3 outlets
Development on Prologue: Go Wayback is ending as PlayerUnknown Productions lays off an unspecified amount of staff
PlayerUnknown Productions has ended development on Prologue: Go Wayback and laid off an unspecified number of staff due to funding limitations. The studio's founder, Brendan Greene, stated that a smaller team will continue working on their in-development game engine, Melba. The early access game Prologue: Go Wayback will become free-to-play with its next update, and the company is seeking ways to offer refunds to players who purchased it.
Playerunknown Productions Laying Off Employees, Cancelling Prologue: Go Wayback
Playerunknown Productions is undergoing a studio restructure that includes layoffs and the cancellation of its early access game Project: Go Wayback!. The studio will focus on its Melba technology, which aims to generate 'Earth-sized' virtual worlds. The team plans one final update for Project: Go Wayback! and is investigating refund options for players who purchased the game.
PlayerUnknown Productions is laying off staff and halting development on Go Wayback
PlayerUnknown Productions, founded by Brendan Greene, is undergoing a restructuring that involves staff layoffs and halting development on Prologue: Go Wayback. The studio plans to push the game out of early access and make it free-to-play, while investigating refund options for existing purchasers. Krafton, which holds a minority stake in the studio, was previously involved with Greene on PlayerUnknown's Battlegrounds.