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PlayerUnknown Productions Cancels Prologue, Lays Off Staff

Unique sources
3
outlets covering
Articles
3
clustered
Updated
3 months ago
Sentiment
Mostly negative
across coverage
SummarySYNTHESIZED

PlayerUnknown Productions has ceased development on Prologue: Go Wayback due to funding issues, making the game free-to-play and seeking refund options while focusing on its Melba engine.

Coverage across 3 outlets

3 articles
Rock Paper Shotgun

Development on Prologue: Go Wayback is ending as PlayerUnknown Productions lays off an unspecified amount of staff

PlayerUnknown Productions has ended development on Prologue: Go Wayback and laid off an unspecified number of staff due to funding limitations. The studio's founder, Brendan Greene, stated that a smaller team will continue working on their in-development game engine, Melba. The early access game Prologue: Go Wayback will become free-to-play with its next update, and the company is seeking ways to offer refunds to players who purchased it.

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Tech Raptor

Playerunknown Productions Laying Off Employees, Cancelling Prologue: Go Wayback

Playerunknown Productions is undergoing a studio restructure that includes layoffs and the cancellation of its early access game Project: Go Wayback!. The studio will focus on its Melba technology, which aims to generate 'Earth-sized' virtual worlds. The team plans one final update for Project: Go Wayback! and is investigating refund options for players who purchased the game.

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Gamedeveloper.com

PlayerUnknown Productions is laying off staff and halting development on Go Wayback

PlayerUnknown Productions, founded by Brendan Greene, is undergoing a restructuring that involves staff layoffs and halting development on Prologue: Go Wayback. The studio plans to push the game out of early access and make it free-to-play, while investigating refund options for existing purchasers. Krafton, which holds a minority stake in the studio, was previously involved with Greene on PlayerUnknown's Battlegrounds.

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