Capcom Indicates High Likelihood of Pragmata Sequel After Strong Sales
Capcom has stated that a sequel to its new title Pragmata is very likely. This follows the game exceeding sales expectations, with over 2.5 million units sold. While a sequel is probable, its release is not expected until at least 2030.
- Entities
- Pragmata
- Capcom
- Yonghee Cho
- New IP
Coverage across 8 outlets
Capcom: En Pragmata-uppföljare är "väldigt trolig"
Capcom has indicated that a sequel to their new title Pragmata is highly likely, following strong initial sales of 2.5 million units. The company hopes to establish Pragmata as one of its core, long-term revenue-generating series.
Pragmata 2 likelihood is 'high' says Capcom as game exceeds expectations
Capcom has indicated a high likelihood of a sequel for its new IP, Pragmata, following strong sales that exceeded internal expectations. The game has sold over 2.5 million copies since its April release. While a sequel is considered probable, its release is not expected until at least 2030 due to ongoing development priorities for other major franchises like Resident Evil and Devil May Cry.
Pragmata's chances of getting a sequel are high, Capcom exec says as the new action hit exceeds expectations with…
Capcom executive Yoshikazu Shimauchi stated that the new third-person shooter Pragmata has exceeded sales expectations, selling over two-and-a-half million copies. Due to its strong performance and the company's interest in turning it into a series, the chances of a sequel are considered high.
Pragmata 2 Likely After Sales Success, Publisher Capcom Says
Capcom has indicated that a sequel to their sci-fi adventure game Pragmata is likely following the original's sales success. The game features a protagonist accompanied by a small android girl.
Capcom says likelihood of a Pragmata sequel is high, citing strong sales and 'appeal' of its main character, Diana
Capcom has indicated a high likelihood of a sequel for its game Pragmata, following strong sales figures that exceeded internal expectations. The company cited the game's impressive 2.5 million sales and the appeal of its main character, Diana, as key drivers for this decision. This positive performance has also boosted Capcom's stock by approximately 19 percent.
Pragmata’s Success Has Increased the Likelihood of a Sequel, Says Capcom
Capcom corporate officer Yoshikazu Shimauchi indicated that a sequel to Pragmata is likely, following the game's successful sales of over 2.5 million copies. This follows previous statements from Capcom and the game's producers expressing interest in a follow-up. Despite early development criticism, the game has achieved a strong sales milestone across PC, PlayStation 5, Xbox Series X/S, and Nintendo Switch.
'Of Course': Pragmata Director Wants a Sequel to Happen Just as Much as You Do
Pragmata director Yonghee Cho expressed his desire for a sequel to the newly released game, stating he wants to see it happen as much as players do. While focused on promoting the current game's success, Cho acknowledged that the decision for a sequel rests with Capcom and not solely with him.
Quoteworthy
The director of the upcoming game Pragmata has expressed interest in developing a sequel, stating that it would be desirable but ultimately not his decision. The comment was made in an interview regarding the game's development.
A Pragmata sequel? Well, "of course" Capcom's game director would love one, but alas, he is "not the only one who decides"
Capcom's Pragmata director Yonghee Cho expressed a desire for a sequel to the recently released space-based game, though he noted that the decision rests with multiple parties. Producer Naoto Oyama is currently focused on players experiencing the base game. Capcom USA COO Rob Dyer has previously hinted that Pragmata could become a franchise.
Pragmata Director Would “Love to See a Sequel”, But it’s Not Just His Decision
Capcom's Pragmata producer Naoto Oyama and director Yonghee Cho have expressed interest in a sequel, though the decision rests with Capcom. The game has achieved significant sales success since its April 17th release on PC, PlayStation 5, Xbox Series X/S, and Nintendo Switch, selling 2 million copies in 16 days. The game features a unique blend of third-person shooting and hacking mechanics.
"Of course" the director of Pragmata would love a sequel, but he's "not the only one who…
Pragmata director Yonghee Cho expressed his desire for a sequel to the recently released game, though he emphasized that the decision is not solely his. Producer Naoto Oyama stated his current focus is on ensuring players experience the existing game, while Capcom PR actively managed the discussion around potential future installments. The article highlights Pragmata as a rare example of a new, single-player IP from a major publisher.