New IP
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CD Projekt Red says its mysterious Hadar game is its "biggest project to date", but even after "several good years" it's seemingly a long way off
CD Projekt Red's upcoming game, codenamed Hadar, is described as its biggest project to date, though it is still in the early stages of development and not yet in pre-production. Joint-CEO Michał Nowakowski stated that the team has a clear vision for the world and key elements, and is currently developing prototypes and testing gameplay mechanics using Unreal Engine. While other projects like The Witcher 4 are further along, Hadar represents an entirely new intellectual property for the studio.
Hundreds of layoffs and many cancelled projects later, Xbox CEO Asha Sharma reportedly says 'we will not…
Xbox CEO Asha Sharma reportedly stated the company's commitment to creating new intellectual property and backing its strongest franchises. This comes amidst significant layoffs, studio reorganizations, and project cancellations, leading to confusion and criticism regarding Xbox's actual strategy.
Bully Was Hard to Make Because “Take Away The Cars, The Guns, What is the Game?”, Says Dan Houser
Former Rockstar Games VP Dan Houser discussed the challenging development of Bully, noting the team's initial uncertainty about its concept without typical open-world elements like cars and guns. He also touched upon the controversy surrounding the game and its impact on promotion, contrasting it with the success of the Grand Theft Auto series.
PHYSINT Reportedly Alters Budgets Following Xbox Switch
Reports suggest that Hideo Kojima's new Xbox game, Physint, has a significantly smaller budget than initially rumored, potentially around $150 million, compared to the $400 million figure speculated for Sony's involvement. This comes amid Xbox's efforts to improve its image and Sony's struggles with live-service titles, with sources indicating Physint is behind schedule.
Intergalactic’s Full Reveal Coming in 2027: “We Need to Cook for Just a Little Bit Longer”
Naughty Dog president Neil Druckmann announced that Intergalactic, the studio's new ambitious game, will receive a full reveal in 2027. While no release window was given, rumors suggest a mid-2027 release, though the full reveal next year might push it further. The game is described as a sci-fi adventure inspired by Elden Ring's player freedom.
Dawngazer – Ignisphere Teaser Trailer
Good Smile Company has launched its new IP brand "IGNISPHERE" with a teaser trailer for the original Action RPG "Dawngazer." Directed by Takafumi Noma, the game is scheduled for release in 2028 on Nintendo Switch 2, PlayStation 5, and Steam, featuring Japanese, English, and Chinese language support.
Action RPG Dawngazer announced for Nintendo Switch 2
Dawngazer, an action RPG and the first game in the new IGNISPHERE intellectual property, has been announced for the Nintendo Switch 2. Directed by Takafumi Noma, known for Unicorn Overlord, and published by Good Smile Company and Monochrome, the title is slated for a 2028 release. The IGNISPHERE universe will also expand into light novels and merchandise.
Eternal Anima Coming March 2027
Marvelous Inc. unveiled its new intellectual property, Eternal Anima, during the Nintendo Direct presentation in September 2026. The game is slated for a March 2027 release on Nintendo Switch.
Skyrim Co-Lead Thought Bethesda Would Start The Elder Scrolls 6 Development Right After Fallout 4
Former Skyrim co-lead Kurt Kuhlmann revealed that many at Bethesda expected to begin development on The Elder Scrolls 6 immediately after Fallout 4, but the studio instead focused on Fallout 76 and the new IP Starfield. Kuhlmann expressed that the decision to prioritize Starfield, described by Todd Howard as his 'dream game,' was a surprise to many developers who would have preferred to work on The Elder Scrolls 6.
"Most people wanted" to make The Elder Scrolls 6 after Fallout 4, says Skyrim co-lead, but then Todd Howard…
Former Skyrim co-lead Kurt Kuhlmann revealed that many at Bethesda expected The Elder Scrolls 6 to follow Fallout 4, but Todd Howard prioritized the new IP Starfield. Kuhlmann expressed personal preference for developing The Elder Scrolls 6 over Starfield and Fallout 76, suggesting this sentiment was shared by much of the studio.
Games Inbox: What will be in the Zelda Direct today?
Readers discuss their expectations for upcoming Nintendo Direct presentations, particularly a Zelda-themed one, speculating on potential announcements like remakes of Ocarina of Time and Super Metroid, alongside new IPs and DLC. There's also commentary on the success of lower-budget games, the potential impact of Grand Theft Auto 6's release, and a positive review of a Star Fox 64 remake.
Steam Has Generated $15 Billion in Revenue in 2026 So Far, Says Analyst
Steam has generated $15 billion in revenue so far in 2026, according to analyst Rhys Elliott of Alinea Analytics. Six new games, including Forza Horizon 6, Crimson Desert, and Resident Evil Requiem, contributed nearly $1 billion to this total. While established IPs dominate revenue, new IPs like Crimson Desert are showing significant success.
Steam Has Generated $15 Billion In Revenue So Far, And New Games Are A Big Part Of It
Steam has generated $15 billion in revenue so far in 2026, according to Rhys Elliot of Alinea Analytics. Top-selling games like Forza Horizon 6 and Crimson Desert contributed significantly, with new IPs making up 63% of the top 100 new games by gross revenue. Future releases like Phantom Blade Zero and Call of Duty: Modern Warfare 4 are expected to further boost Steam's earnings.
Steam earned Valve $15 billion in revenue so far this year, with Crimson Desert alone topping $203 million according to…
Steam has generated $15 billion in gross revenue so far this year, with projections indicating it will exceed $20 billion by year's end. Crimson Desert emerged as the most successful new intellectual property on the platform, earning over $203 million. While no single game dominated, titles like Forza Horizon 6 and Resident Evil Requiem also performed strongly, contributing to Steam's significant revenue growth.
The Blood Of Dawnwalker launch day interview – ‘there's constant stress'
Konrad Tomaszkiewicz, co-director of The Witcher 3 and director of Rebel Wolves, discusses the launch of the new IP 'The Blood Of Dawnwalker'. He expresses a mix of excitement and stress about releasing a unique game with risky ideas, highlighting the challenges of creating new intellectual property in the current industry climate. Tomaszkiewicz also touches on the development process, positive preview feedback, and the team's focus on delivering the best possible experience.
Naughty Dog’s Intergalactic Gets an Exciting New Update After Major Milestone
Naughty Dog has completed the cinematic motion-capture for its new PlayStation 5 exclusive, Intergalactic: The Heretic Prophet. This marks a significant milestone for the developer's first new intellectual property in 13 years, which is a third-person action-adventure sci-fi title. The game is directed by Neil Druckmann and features Tati Gabrielle as the protagonist.
Capcom delivers its fourth hit of the year with early Onimusha: Way of the Sword reviews beating Pragmata
Capcom's Onimusha: Way of the Sword has launched to strong reviews, currently holding an 86 on Metacritic for PlayStation 5. This critical reception places it among the company's other successful 2026 releases like Resident Evil Requiem and Monster Hunter Stories 3, and ahead of the new IP Pragmata. The game is praised for its combat and humor, though some reviews note pacing issues.
There's a rising demand for new, mid-size games at affordable prices - and 4Divinity believes China has the answer
Publisher 4Divinity sees significant opportunity in China's mid-size game development scene, noting a global demand for new intellectual property at affordable price points. Head of Global Publishing Phil Doust highlights the differences in marketing approaches between Western and Chinese audiences, and believes China can fill the gap left by the industry's trend towards large-scale franchises.
Why a publisher you've probably not heard of is spending millions of dollars on its Gamescom presence
Publisher 4Divinity is making a significant investment, spending millions of dollars on an expansive booth at Gamescom to showcase its portfolio of upcoming AA titles, including Showa American Story and Guns of Eschaton. This strategy aims to establish a strong presence in the Western market, leveraging the success of Chinese-developed games like Black Myth: Wukong and targeting a gap in the market for single-player experiences.
Pragmata devs almost gave Diana a bob cut to save on the time and money it would take to animate her hair
Developers for Capcom's Pragmata considered giving the character Diana a bob cut to reduce the significant time and cost associated with animating her long hair. Despite the animation challenges, the team ultimately decided to keep her original hairstyle, believing it suited her personality. The game has been a commercial success, selling over 2.5 million copies and increasing the likelihood of a sequel.