Resident Evil Requiem devs cut an entire chapter from the game like they did with Resident Evil 7
Koshi Nakanishi, director of Resident Evil Requiem, revealed that an entire chapter was cut from the game during development, similar to a previous instance with Resident Evil 7 Biohazard. He explained that cutting entire chapters is a common part of the iterative game development process, where content is often revised or removed early on.
Retro Gamer
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