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Resident Evil Requiem director says Capcom cut an entire chapter before game's release

Koshi Nakanishi, director of Resident Evil Requiem, revealed that an entire chapter was cut from the game before its release as part of a rigorous selection process. Nakanishi explained that content is often removed during early development stages to improve pacing and overall game quality, comparing the process to editing text or video. He emphasized that decisions are made based on delivering the intended user experience, even if it means removing hard work from the development team.

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