Zelda was Nintendo's answer to "traditional RPGs," Shigeru Miyamoto says: "We wanted the player to interact with the game world using the controller, and conquer dungeons"
Shigeru Miyamoto explained that The Legend of Zelda was developed concurrently with Super Mario Bros. and aimed to be Nintendo's answer to traditional RPGs, utilizing the Famicom Disk System's capabilities for features like name registration and progress saving. He also expressed initial concerns about players knowing how to progress in the original game, a design philosophy that later influenced Breath of the Wild's open-world exploration.
Retro Gamer
- Entities
- Famicom Disc System
- Role-Playing Game
- The Legend of Zelda: Tears of the Kingdom
- Shigeru Miyamoto
- The Legend of Zelda
- The Legend of Zelda: Breath of the Wild
- Game Design
- Nintendo
- Super Mario Bros.
Original source
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