Silent Hill Townfall taps back into analog horror, but its tech is "never going to lie to you"
Screen Burn's Jon McKellan and Konami's Motoi Okamoto discuss Silent Hill: Townfall's approach to analog horror and its unique CRTV mechanic. The game, set in 1996 Scotland, utilizes a first-person perspective and a pocket television to create an immersive and unsettling experience, with the CRTV serving as a reliable tool for players. The developers emphasized Konami's trust in Screen Burn's creative vision for the new installment.
PC GamesN
- Entities
- Konami
- Annapurna Interactive
- Screen Burn
- Analog Horror
- Psychological Horror
- PC
- Jon McKellan
- Silent Hill: Townfall
- Motoi Okamoto
Original source
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