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Subnautica 2 Devs Confirm No Generative AI Use

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SummarySYNTHESIZED

Unknown Worlds has definitively stated that Subnautica 2 will not incorporate generative AI tools. This decision stands despite parent company Krafton's stated interest in AI-first technology. The development team opted for traditional methods to align with their creative vision and pipeline.

Coverage across 4 outlets

4 articles
Massively Overpovered

The MOP Up: Subnautica 2 just says no to gen AI

Unknown Worlds has confirmed that Subnautica 2 will not use generative AI, with all development being handled by traditional methods. The article also rounds up other recent gaming news, including delays for MechWarrior 5: Mercenaries, updates for Dungeon Fighter Online and SMITE 2, and new content for Hearthstone and PSO2.

PC GamesN

Subnautica 2 dev confirms there's no gen AI "at all" in its survival sequel

Unknown Worlds has confirmed that Subnautica 2 will not use generative AI in its development, despite publisher Krafton's interest in AI-first technology. Creative Media Producer Scott MacDonald stated that the studio chose not to use these tools as they do not suit their pipeline or creative vision. This clarification comes as the game approaches its Early Access launch.

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Retro Gamer

Subnautica 2 devs won't touch generative AI despite "AI first" pivot at owner Krafton: "It's interesting technology, but it's not something we're using"

Developer Unknown Worlds has confirmed that generative AI was not used in the development of Subnautica 2, despite its owner Krafton describing itself as an "AI first" company. This statement comes amidst ongoing discussions and concerns about AI's role in game development and a legal dispute involving Krafton leadership.

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Eurogamer

Despite Krafton's "AI-first" ambitions, absolutely no generative AI has been involved in Subnautica 2: "It's not something we're using at all"

Despite publisher Krafton's stated "AI-first" ambitions, developer Unknown Worlds confirmed that no generative AI has been used in the creation of Subnautica 2. Creative media producer Scott MacDonald and design lead Anthony Gallegos clarified that any AI mentioned in the game refers to traditional, programmer-created creature AI, not generative tools. While Krafton made AI tools available, the team opted not to use them for Subnautica 2, believing it would be disruptive to their development process.

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