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World of Warcraft: Forever aims for a 'Mandela Effect' on players

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World of Warcraft: Forever is designed to evoke a 'Mandela Effect' in players through new zones and visual improvements that aim to feel both familiar and new. Blizzard Entertainment's senior art director Jeff Parrott and senior game designer Josh Greenfield discussed how they captured the essence of the original game's design and visuals to make players feel like they are returning home.

Retro Gamer reports that the game, an updated version of the original, will include quality-of-life improvements from the modern version, a new Skyborne race, and a level cap of 60. The beta shows promise with a vibrant community and engaging questing, though graphical updates are subtle. World of Warcraft: Forever is set to launch on November 4, 2026, for PC.

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