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A fundamental Red Dead Redemption 2 system provided the basis for how GTA 6's NPCs work - but it was nearly cut because of an ambitious Rockstar studio head

Grand Theft Auto 6 will feature an advanced NPC interaction system, evolving from the one introduced in Red Dead Redemption 2. This system, initially prototyped in 2014-2015 by Mark Tennant and championed by Rockstar North boss Rob Nelson, allows for more nuanced interactions with NPCs beyond simple greetings or antagonizing.

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