A fundamental Red Dead Redemption 2 system provided the basis for how GTA 6's NPCs work - but it was nearly cut because of an ambitious Rockstar studio head
Grand Theft Auto 6 will feature an advanced NPC interaction system, evolving from the one introduced in Red Dead Redemption 2. This system, initially prototyped in 2014-2015 by Mark Tennant and championed by Rockstar North boss Rob Nelson, allows for more nuanced interactions with NPCs beyond simple greetings or antagonizing.
- Entities
- Person: Rob Nelson
- Person: Phil Hooker
- Person: Mark Tennant
- Company: Rockstar North
- Game: Red Dead Redemption 2
- Game: Grand Theft Auto 6
- Person: Jason Schreier
- Topic: Game Development
- Company: Rockstar Games
- Topic: NPC Interaction
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