A multi-month delay for Deus Ex turned into a huge payoff for one of its best characters, says designer Harvey Smith
Designer Harvey Smith shared how a multi-month delay for Deus Ex significantly improved the game by allowing for expanded character development, particularly for the NPC Gunther Hermann. Initially, Hermann had a minor role with no closure, but the extra time enabled his integration into key missions and a more impactful narrative arc, ultimately enhancing the overall player experience.
- Entities
- Person: Harvey Smith
- Game: Deus Ex
- Company: Eidos
- Company: Ion Storm
- Person: Denton
- Topic: Immersive Sim
- Person: Gabe Newell
- Person: Anna Navarre
- Person: Ben Horne
- Person: Neil Stephenson
- Person: Gunther Hermann
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