A multi-month delay for Deus Ex turned into a huge payoff for one of its best characters, says designer Harvey Smith
Designer Harvey Smith shared how a multi-month delay for Deus Ex significantly improved the game by allowing for expanded character development, particularly for the NPC Gunther Hermann. Initially, Hermann had a minor role with no closure, but the extra time enabled his integration into key missions and a more impactful narrative arc, ultimately enhancing the overall player experience.
PC Gamer
- Entities
- Harvey Smith
- Deus Ex
- Eidos
- Ion Storm
- Denton
- Immersive Sim
- Gabe Newell
- Anna Navarre
- Ben Horne
- Neil Stephenson
- Gunther Hermann
Original source
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