Eidos
Eidos business and news from across the web.- nDreams founder launches new studio Atmospheric to create "original IP across games and music"Patrick O'Luanaigh, founder of VR studio nDreams, has launched a new independent entertainment company called Atmospheric. The studio aims to create original intellectual property across games and music, exploring innovative ways to integrate audio and narrative into immersive worlds. O'Luanaigh, who stepped down as CEO of nDreams in May 2025, is currently the sole employee and is self-funding the venture, with plans to seek a publishing partner next year.
- New TIGA Board reinforces commitment to championing the UK games industryTIGA, the UK video games industry's trade association, has appointed new members to its Board of Directors, including Gemma Brown, Ben Gunstone, Dan Hett, Greg Howson, Marco A. Minoli, Stuart Muckley, Tim Repa-Davies, Sitara Shefta, and John Tearle. These appointments aim to strengthen TIGA's advocacy for games businesses across the country, focusing on growth, skills development, and policy initiatives. The new board members bring diverse expertise from various studios and specialisms within the UK games sector.
- We've A Sneaky Feeling Nightdive's Latest Remaster Will Be AwesomeNightdive Studios has revealed its upcoming remaster of Thief: The Dark Project, originally released in 1998. The updated version will feature enhanced visuals, textures, and animations, and will include all content from Thief Gold. It is slated for a Winter release on Nintendo Switch, with a free upgrade path to the successor console, Switch 2.
- Thief: The Dark Project Remastered announced for Nintendo Switch 2, SwitchThief: The Dark Project Remastered has been announced for Nintendo Switch 2 and Nintendo Switch, with a planned winter release. This remaster of the 1998 stealth classic will include the base game and all content from the Thief Gold re-release, updated with modern enhancements by Nightdive Studios. The game emphasizes pure stealth gameplay, player agency, and environmental interaction.
- After a $2 billion mess that saw thousands of layoffs with many studios and games shut down, new Embracer CEO hopes…New Embracer Group CEO Phil Rogers aims to restore the company's reputation following a period of significant layoffs, studio closures, and game cancellations after a major acquisition deal fell through. Rogers emphasized that future mergers and acquisitions will be funded through organic cash flow, and the company is reflecting on past decisions and industry changes. He hopes to rebuild trust with gamers by delivering enjoyable titles and focusing on key intellectual properties.
- Från Agent 47 till 007 – så gick Bond-spelet till Hitman-studionIO Interactive, known for the Hitman series, is developing a James Bond game titled 007 First Light, expected in 2025. The studio's experience with stealth and morally ambiguous characters in Hitman made them a logical choice for the Bond license, which rights holders felt had been too violent in previous iterations. The game aims to balance stealth and action, drawing parallels between Agent 47 and Agent 007.
- Turns out you yearn for the return of PC Gamer's two favourite genres just as much as we doA PC Gamer poll revealed that Real-time Strategy and Immersive Sims are the most desired comeback genres among players. Other popular choices included MMOs and point-and-click adventures, indicating a strong nostalgia for '90s and 2000s PC gaming staples. Despite past hopes, the RTS genre has struggled to regain its former glory, while immersive sims remain a niche but beloved category.
- 10 Best sci-fi RPGs to play in 2026This list highlights the top 10 science fiction RPGs to play, focusing on strong world-building and classic sci-fi themes. Games like Mass Effect Legendary Edition, Cyberpunk 2077, and Starfield are featured for their immersive narratives and futuristic settings.
- A Utah age verification law targeting VPN users goes into effect this weekUtah's Senate Bill 73, an online age verification law targeting VPN users, goes into effect on May 6. This legislation makes Utah the first US state with such specific laws, requiring websites with content harmful to minors to verify user ages, even if users attempt to bypass it using a VPN.
- The 10 best first-person RPGs for truly immersive adventuringThis article ranks the 10 best first-person RPGs, highlighting titles that excel in immersive worldbuilding and player agency. Games like Avowed, Cyberpunk 2077, and The Elder Scrolls V: Skyrim are praised for their ability to place players directly into fantastical or dystopian worlds, offering immediate action and deep exploration.
- Deus Ex: Invisible War's audio director says 'there was room for improvement,' but remains proud of the…Alexander Brandon, audio director for Deus Ex: Invisible War, expressed that while there was room for improvement, he remains proud of the game's soundtrack and overall content. He highlighted the main theme and the thematic expression in the music, despite acknowledging the game's divisive reception and simpler systems compared to its predecessor.
- Deus Ex's maligned sequel was the most 2026 game of 2003: It clocked the 21st century even harder than Metal…This article argues that Deus Ex: Invisible War, despite its critical reception, was a prophetic game that accurately reflected the socio-political landscape of the early 21st century. It draws parallels between the game's narrative of societal collapse and inequality with real-world events and political figures, suggesting the game's themes resonate more strongly now than at its release.
- Legacy of Kain: Defiance Remastered ReviewLegacy of Kain: Defiance Remastered offers a faithful revival of the 2003 action-adventure game, featuring enhanced visuals and an optional new camera system. The remaster continues the complex narrative of Kain and Raziel, exploring themes of free will and destiny, though the core gameplay and combat remain dated. Despite its shortcomings, it serves as a bittersweet conclusion to Raziel's story and a compelling revisit for fans of the series.
- In defense of Deus Ex: Invisible WarThis article defends Deus Ex: Invisible War, arguing that despite its creators disowning it and common criticisms regarding loading screens and universal ammo, the game offers a compelling cyberpunk experience. It highlights the game's thematic depth in exploring conflicts from global politics to corporate rivalries and the nuances of AI-driven data harvesting, suggesting it is more enjoyable today, especially with mods like the Visible Upgrade.
- You can blame some of Deus Ex: Invisible War's console limitations on the publisher's 'weird theories that FPS games don't sell or RPGs don't sell'Former Deus Ex: Invisible War developer Warren Smith attributes some of the game's console limitations on the original Xbox to publisher Eidos's belief that RPGs and FPS games did not sell well. These limitations resulted in smaller, more confined levels compared to the original Deus Ex, impacting exploration and problem-solving opportunities.
- Deus Ex: Invisible War wasn't what it should have been because the studio moved to an engine that was really built for Thief: 'A super-boneheaded call, very bad decision… it really tanked development'Former Ion Storm director Harvey Smith discusses the development challenges of Deus Ex: Invisible War, citing the decision to move the studio to an engine built for Thief: Deadly Shadows as a major setback. Pressure from Eidos to make the game a console title for the original Xbox also exacerbated technical issues, leading to a product that fell short of the original Deus Ex's ambition and disappointed fans.
- The devs on Deus Ex: Invisible War knew its most-hated part was a 'terrible idea,' and they give the director…Developer Harvey Smith discusses the universally disliked universal ammo system in Deus Ex: Invisible War, admitting it was a 'terrible idea' that stemmed from a flawed attempt to incorporate nanotechnology. Despite this and other criticisms, Smith defends the game's core immersive sim elements and expresses his ability to now discuss the title openly.
- Jobs Roundup: February 2026 | UK games publisher PQube appoints Dominic Wheatley as chairmanSeveral key appointments and leadership transitions have occurred across the games industry. Dominic Wheatley has been named chairman of PQube, Ricardo Briceno is the new CEO of Gamefam, and Craig Cincotta has returned to Xbox. Additionally, Christie Golden joins IO Interactive as principal writer, and Joshua Mills takes over as creative director for Rainbow Six Siege at Ubisoft Montréal.
- Game History – Tomb Raider On The GameBoyThis article looks back at the Tomb Raider series' entries on the Game Boy Color and Game Boy Advance. It details Tomb Raider: The Nightmare Stone, Tomb Raider: Curse of the Sword, Tomb Raider: The Prophecy, and Tomb Raider Legend, discussing their gameplay, reception, and unique characteristics compared to their console counterparts.