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After half a decade of job losses, there is no “business as usual” | Opinion

The article analyzes the persistent game industry layoffs over the past five years, highlighting the destruction of talent and the failure of current business models. It suggests that the industry's reliance on instability and contractor exploitation is unsustainable for both employees and studios, proposing a shift towards more stable, indie-inspired development and prototyping models.

Article tone: Very negative
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